Seeing the airships up there makes me wonder if some quests would take us inside them
I think that a game like cyberpunk as "uniques" opportunities for level design, in particular in missions. Jumping between scyscrapers or going on those AV is something that can go in quest/level design 101 for action games (and CP is action-rpg). I wouldn't be surprised if we'll have those kind of missions, on the contrary I'll be very disappointed if we won't.
Here is another article about the hardcore mode, and difficulty in general.
Sounds pretty similar to the Witcher 3, except for the hardcore mode.
I agree that just removing the HUD doesn't need its own mode if it can just be achieved with settings (and it really should be).
The article writers agree as well:
(I think that no HUD = best HUD but that doesn't make me a hardcore gamer.
)
exactly what I expected, but I don't buy too much the better AI, it's usually mainly a PR claim. On the other hand, it scares me that only the highest difficulty will have strategically challenging enemies, who will give a too hard time due to their ridiculous high DMG output and bullet sponginess to whoever is not paticularly good with FPS (and I'm quite bad).
Don't know i it's clear...
In TW3 enemies were not smart (bad) and death march was just frustrating (I finished it, but it was very annoying when you needed dozens of hits to kill but only 2/3 to be killed). Let's say that AI improves with difficulty in 2077, we'll have:
-just the story: idiot enemies (not fun) with low HP (good) but low DMG output (bad)
-guns and story: not smart enemies (not fun) with low HP (good) and fair DMG output (good)
-blood and broken bones: smart enemies (fun) with highish HP (start smelling bullet spongies) and fair DMG output
-death march/hardcore: very smart enemies (extremely fun), bullet sponges (awful) and ridiculous high DMG output (frustrating)
The best way would be to add sliders we can choose, at least for AI, so that we can have smart enemies with fair HP and DMG output.
Regarding HUD, I usually agree that no HUD is the best HUD, but CP (let's say sci-fi in general) is the only genre where HUD is part of the lore. I don't see why my cyberware shouldn't work if I have it.
Alvin Liu mentioned some corresponding animations representing the amount of damage dealt to enemy, which can replace the damage numbers, plus it can be also represented by enemies getting visibly wounded.
link?