Economy? Dynamic events? And what with all that gold?
I'd wish for 3 things...
1. We need something ... dynamic and living to spent our coin. First idea that popped in my mind was a dynamic economy system for certain goods, which are mined/harvested, later used in production and so on. This stuff could partially be build by the player too, for alot of coin investment and certain goods, so the player can take part in the economy, to produce goods on his own, have his own farms / mines, ppl working for him and so on.
And he obviously could buy/build a house to store his crap.
The player then also had to pay protection for those establishments or do it by himself once they are attacked by monsters or bandits.
2. Does TW3 have a script system? One that could be used to create random events?
Step one would be to turn contracts respawnable, so the player could pick up another contract at a certain villige from time to time.
Step two would be creating events that happen to the player while he's out exploring, not following the main quest or triggering a sidequest.
3. Gold. Well, part 1 concerns that issue already, but it would also be nice to have certain things.... that can't be collected so easily by the player.
So he'd have to buy it. I'm running around with 20k Gold, no reason to spent a dime.
Maybe some further advanced bolts that use materials which can't be crafted by the player.
Or probably just rasing the craft price for certain materials and removing them from the loot list, like special ingots or other things.
Or implement spoiling food, so the player had to buy some food from time to time at least.
Aaaaand that rediculous one alcohol bottle thats spent to refill all available potions the player has.... pls?! xD
--
Am i the only one who feels like there could be so much more?
I'm looking forward what they have in mind regarding modding tools.
If TW3 has a scripting system all those things could be modded aswell.
Just a couple ideas.
I'd wish for 3 things...
1. We need something ... dynamic and living to spent our coin. First idea that popped in my mind was a dynamic economy system for certain goods, which are mined/harvested, later used in production and so on. This stuff could partially be build by the player too, for alot of coin investment and certain goods, so the player can take part in the economy, to produce goods on his own, have his own farms / mines, ppl working for him and so on.
And he obviously could buy/build a house to store his crap.
The player then also had to pay protection for those establishments or do it by himself once they are attacked by monsters or bandits.
2. Does TW3 have a script system? One that could be used to create random events?
Step one would be to turn contracts respawnable, so the player could pick up another contract at a certain villige from time to time.
Step two would be creating events that happen to the player while he's out exploring, not following the main quest or triggering a sidequest.
3. Gold. Well, part 1 concerns that issue already, but it would also be nice to have certain things.... that can't be collected so easily by the player.
So he'd have to buy it. I'm running around with 20k Gold, no reason to spent a dime.
Maybe some further advanced bolts that use materials which can't be crafted by the player.
Or probably just rasing the craft price for certain materials and removing them from the loot list, like special ingots or other things.
Or implement spoiling food, so the player had to buy some food from time to time at least.
Aaaaand that rediculous one alcohol bottle thats spent to refill all available potions the player has.... pls?! xD
--
Am i the only one who feels like there could be so much more?
I'm looking forward what they have in mind regarding modding tools.
If TW3 has a scripting system all those things could be modded aswell.
Just a couple ideas.
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