City Guards, actually, but thanks for thinking of us.Witch Hunters
City Guards, actually, but thanks for thinking of us.Witch Hunters
Alleluia ! If only people would listen to you. Or how to let 30 minutes of video waste your whole Game of the Year experience, if not for the Witch Hunters staring, I'd be saying what I think , but I'll be choosing the Ethic Path ... Yeah, Ethic path, that was it
Actually, E3 lighting , or close to it, is what I'm looking for. For the simple reason that I want to play the game as the devs intended us to play, without taking into account any limitation in console hardware or what not. So let's see what Eguitar01's mod brings to the table.
I didn't really want to recreate the exact E3 effect, I just made something that was somewhat similar, and looked best for me personally. I think that's why I won't really call it E3 Lighting Mod, but "Grim, Dark Environment and Lighting" or something.it looks good, but on what e3 trailers is your mod based, 2013 or post 2013, because i personaly think that e3 2013 trailer had the best atmosphere, but the final game had this brighte,colorfull,sunny tone that really doesnt fit in with the witcher universe
I won't really call it E3 Lighting
It is somewhat E3 Lighting, but it's not the very same. I'll release it soon, check it out for yourselfAlright, you named it E3 just to hype it ? didn't you ?
I didn't really want to recreate the exact E3 effect, I just made something that was somewhat similar, and looked best for me personally. I think that's why I won't really call it E3 Lighting Mod, but "Grim, Dark Environment and Lighting" or something.
that's an excellent suggestion !Oh! I know, I know...call it.... Darkness of Shadow
Or maybe... Darkness and Shadow
'Shadows and (optional) Fog'.
May I friendly suggest that the whole lighting thing has nothing to do with the supposedly dumbed down of the PC version in favour of the console. Not only is the console / PC debate sterile ( as highlighted by CD Project in the first place, because the absence of console version would have resulted in an absence of PC version, or at least, would have resulted in its dumping down even further ), but also, the lighting change has NOTHING to do with graphical performance. Texture size reduction, limited water tesselation, limited Anti Aliasing technology [...], sure. Lighting atmosphere modification : no. It's just an artistic choice. I shall just friendly remind people that despite this "dumbed down" PC version, very limited hardware can play it in Maxxed Ultra 1080p (w hairworks on), not speaking of a lagfree 4K experience.
No, this is misguided. CDPR changed the lighting because, like our dear quiet Star Wars teddy bear mentionned (@IQuietIWookie), CDPR has succeeded to bring a good lighting to all the areas. If maybe not perfect (what is really ?), pretty good already. They have delivered an artistic choice, and if this artistic choice has not necessarily resulted in everyone appreciating the final result as much as they appreciated the phantasm they had about the early build, it's still better than any attempts to mimic the early build, as any lighting mod comes with Pros & Cons, and if to some, Pros are outweighing the cons, for others, cons are outweighing the pros.
So, while we happily wait for more modders to deliver "their vision of the game", why don't we simply stop thinking "CDPR this, CDPR that, they BROUGHT this onto them ! they did **** with the engine, because of those ***** consoles".
Pretty much all other mods succeed in doing so. I mean, mods all have a common purpose : to improve the game. To make it better than vanilla (at least for whoever agrees with the vision of the author). Why can't we simply accept the fact that it's the same for lighting ? Or do you truly believe CDPR didn't know they could lower the fog ?
Have you noticed the fog is more intense in Skellige for instance ? Maybe CDPR estimated that the isle of midst was better .... in the midst. And to be fair, as I played TW3, the foggy nature of Skellige added to the atmosphere. Sure, it looks gorgeous without the fog (if you don't reach the void of the sea), but it destroys the myth a bit.
'Shadows and (optional) Fog'.
Wait, that's it: 'Shadows and Stone'!
About the console/PC debate, you can consider it sterile yourself, I for myself consider this debate pretty vivid still. I honestly can't believe that the end product lighting reflects what they had in mind for the game, It has obviously been changed for downgrade reasons. Saying that CDPR has succeeded in bringing a good lighting to all areas is a matter of taste. I personally think that it isn't the case. About those changes supposed to be an artistic choice, while I'm convinced that this is their official point of view on the subject, I'm still highly doubting it. Also if you're going to talk about Maxxed Ultra hairworks shouldn't be included imo. It sure looks nice, at least on monsters, but it's more of a fun plugin than anything else. Also it serves the purpose to make PC users believe that they have the superior version, while obviously this doesn't change much.
Now may I also frendly remind you myself that those lighting mods don't only change the color tone or reduce the fog, but also litteraly improves lighting. At least for essenthy's mod, modifications to the AO and reflections were involved.