[...]
Gotta check out the spoilers from the new set, but I guess ST and NG would mostly suit me in playstyle.
In case you want to be able to disable plays they would be the most fitting, given that the obvious lock focus of Nilfgaard and the rather reliable anti-artifact card Ida (still versatile outside of that case) and lock on Ciaran allow easier adaption without being forced to run subpar cards to counter high power engines and artifacts.
[...] In short rounds I was super dead, and sometimes I was super dead in long turns too against them. Monsters are op. They are easy to play and very very powerful. thrive mechanics, crones, wild hunt raiders, giants, etc. A lot of easy points.
Easy to blame a weakness of your deck, which, mind you, a lot of other decks can exploit, on a faction that is supposed to be on the advantageous spot in the Rock-Paper-Scissors design of decks.
It is not a miracle a deck that runs little removal will not cry for not being able to spend it due to a lack of targets.
The thrive mechanic can easily be exploited using cards like Auckes, Gimpy Gerwin, Schirru (especially Schirru), basicly any kind of removal to be quite honest and higher base tempo.
Giants are not point effective in the remotest and very weak to powerful control tools like Geralt and Leo, however do have tempo.
Wild Hunter Riders are reliant on the Dominance keyword and fall completely flat when you deny it.
Crones are indeed quite good, however the same holds true for the Viper Witcher Trio etc.
I fail to see why so many people make excuses for not being favoured in a matchup in which they get countered.
Big Monsters (especially Gernichora and Woodland Spirit) play a mixture of engines in the form of thrive units and pure point cards,
Obviously a mix of removal/control and engines will beat them most of the time, however a deck mainly trying to dodge removal by giving up a lot of points for getting them later (which is honestly a lot like immune, which is still a keyword people despise Eredin for) and trying to punish large rows (which Monsters do not do quite often, apart from Arachas Queen).
However you turn it Eldain gets countered twice in the Rock-Paper-Scissors aspect, given that both Eldain and "Big Monsters" focus on 2 of these aspects, while
both of Eldains aims get specifically countered by "Big Monsters".
And players which are not willing to accept these facts often flee into calling something "OP", "unfair", "bad design", "autoplay", "... not fun to play against", "... very, very ... strong", "... easy to play" and so on.
From the perspective of these decks NR engine decks look just as much as "autoplay", "too strong" etc., while that is just simply not true and people should accept being unfavoured in matchups in which they get countered.
The easiest example would be these 3 cards:
a) 9 point body
b) 4 point body with 4 damage on deploy
c) 8 point body with immune
Currently you are the one playing c) and saying a) should not be favoured.