Gameplay exactly the same a level 1 vs. level 70
For starters I know this opinion won't apply to everyone and I don't expect people to agree with me. This is just my own view and experience so far.
The game is riddled with quality of life issues. There are so many small annoyances that it adds up to a huge burden to try and enjoy this game..
All of the horrible quality of life annoyances aside, combat, gameplay & progression absolutely kills this game for me. I went to level 18 without mods and I noticed that the everything felt exactly the same at level 1 as it did at level 18.
So I decided this game wasn't for me and I committed myself to just finish the main story line and while doing it.. modded my experience to max level.
Well the game feels absolutely no difference at max level as it did at level 18 or at level 1.
You have the exact same attacks with the sword. Exact same crossbow fire. Exact same bomb use. Exact same potion use.. Exact same sign use. Exact same combat mechanics.
Sure monster health and damage increases and so does yours.. but those are just numbers. The gameplay mechanics are exactly the same. (Well I take that back maybe depending on your build maybe you might be able to chug potions longer, spin around with your sword faster and increase the length of your signs)
When I think of an RPG these days... I look at character progression as a huge factor. I want to feel stronger as I level and I want my gameplay to become more involved as I level. I don't want to have 24 hours of playtime and I'm doing the exact same attack.
Even equipment is stale. Nothing so far that has made combat feel different. You just get a little more armor, a little more resistance, a little more damage.. Maybe you have a chance to stun or freeze but does your combat even last long enough to make that feel valuable?
Other systems that feel the same... side quests. I have found a few ok story lines but most of them are the same. Somebody is lost. I find a busted carriage or a cave and I follow the trail.. fight a ghoul or a wraith or some other monster and collect a reward.
Before you leave the white orchard you can pretty much experience everything the game has to offer in terms of progression, combat and questing.
Sadly I'm already done with W3. I don't think any amount of mods or quality of life improvements could fix the absolutely stale gameplay.
For starters I know this opinion won't apply to everyone and I don't expect people to agree with me. This is just my own view and experience so far.
The game is riddled with quality of life issues. There are so many small annoyances that it adds up to a huge burden to try and enjoy this game..
All of the horrible quality of life annoyances aside, combat, gameplay & progression absolutely kills this game for me. I went to level 18 without mods and I noticed that the everything felt exactly the same at level 1 as it did at level 18.
So I decided this game wasn't for me and I committed myself to just finish the main story line and while doing it.. modded my experience to max level.
Well the game feels absolutely no difference at max level as it did at level 18 or at level 1.
You have the exact same attacks with the sword. Exact same crossbow fire. Exact same bomb use. Exact same potion use.. Exact same sign use. Exact same combat mechanics.
Sure monster health and damage increases and so does yours.. but those are just numbers. The gameplay mechanics are exactly the same. (Well I take that back maybe depending on your build maybe you might be able to chug potions longer, spin around with your sword faster and increase the length of your signs)
When I think of an RPG these days... I look at character progression as a huge factor. I want to feel stronger as I level and I want my gameplay to become more involved as I level. I don't want to have 24 hours of playtime and I'm doing the exact same attack.
Even equipment is stale. Nothing so far that has made combat feel different. You just get a little more armor, a little more resistance, a little more damage.. Maybe you have a chance to stun or freeze but does your combat even last long enough to make that feel valuable?
Other systems that feel the same... side quests. I have found a few ok story lines but most of them are the same. Somebody is lost. I find a busted carriage or a cave and I follow the trail.. fight a ghoul or a wraith or some other monster and collect a reward.
Before you leave the white orchard you can pretty much experience everything the game has to offer in terms of progression, combat and questing.
Sadly I'm already done with W3. I don't think any amount of mods or quality of life improvements could fix the absolutely stale gameplay.