How are you planning on solving the coin flip?
What have been some fun/crazy/interesting experimental modifications to Gwent that you developers have been playing around with (during the entire lifetime of the project)? Have you as an individual developer made any interesting experiments just because you could? Is this something that developers generally do?
What have been some fun/crazy/interesting experimental modifications to Gwent that you developers have been playing around with (during the entire lifetime of the project)? Have you as an individual developer made any interesting experiments just because you could? Is this something that developers generally do?
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