As I see it, it is comletely random. I get no notofication (only the normal rewards are shown), but I know always how many RPs I have and I notice when I get one from Prestige 4.How does the Perk for Prestige 4 work ?
I am curious, since that is the next I will receive and the description seems unclear to me.
Does every daily quest give 1 reward point in addition to the regular reward, can I get reward point for won games (and if with which chance ?) or does it do something else ?
Does anyone know when the next expansions are going to take place? I need a break from this game.
No.Does vitality work as a shield effect?
The deck is from before patch 5.1, which reduced Pincer Maneuver's Provision bonus by 3 and upped Philippa: Blind Fury's Provision cost by 4. This explains the difference of 4 Provisions. The deck used to cost 165 with a cap of 165.Hi
I just started to play the game again and i have a, probably, silly question. I build this deck: https://www.playgwent.com/en/decks/75c7231e1088f75f33571bfec48d4873, but i cannot exceed 162 provision points. How can i use 166, like the guy that build it?
Thanks
Yes, because Defenders protect ALL cards on the row. Not just units.Was it intended that way?
It's just spam. We clean it up, and if it gets reported it may get noticed quicker. I know it sucks (and I hate it), but we're doing our best to keep it under control.What's up with the spam threads that pop up in this forum every night?
Got two questions about cards/texts/abilities.
1st. Deathblow "activate this ability if this card destroys a unit". Not true. The correct version should be something like "if this card brings a unit to zero power". Example: destroying Yghern by bringing it to 0 armor doesnt trigger deathblow, yet you do destroy the unit.
2nd. Playing Ciri: Dash as fifth card from the end... card abilities are resolved at turn end, giving you a new card before the turn is over. But even though you get a new card by Ciri: Dash you're still forced to pass. It's like the client isnt smart enough to calculate that you're not out of cards next turn. You should be able to just 'end turn' and auto-pass if you have no cards left AFTER end of turn. Just lost a game since I was forced to pass with a card on hand that would've granted me the win.
Any thoughts on these two matters?
No one?