I am finding an issue with the hairworks on enemies like the wolf. Very patchy, and doesnt fall naturally.
For comparison, here is 1.32 hairworks on a wolf and how it flows with the body and motion better.
Seems the Direct X 12 version is running it differently than Direct X 11. Unsure why at the moment but at least the hair is closer to what it should be
Tested more today and saw that on spawn, a wolfs hair doesnt have extra shading. After 1 instance of time shading/AO kicks in and thats what makes it stand out and look weird. Here is an example:
Wolf immediately after spawning
After one unit of time progresses and effects kick in. In this case turning Ansel on and off which turns everything on. Happens if I just progress time normally in game too.
The shadows/AO on the DX 11 version make the hair look weird, especially when in motion. DX 12 version looks great.
Here are some close up pictures to highlight the issue of Hairworks broken on DX 11 vs DX 12.
DX 11, maxxed settings:
DirectX 12, same settings as DX 11 version:
Seems DirectX 11 is stuck on the initial step for Hairworks load-in and never corrects itself to load more hair and let it fall and bend naturally like in DX 12
Post automatically merged:
For comparison, here is 1.32 hairworks on a wolf and how it flows with the body and motion better.
Post automatically merged:
Seems the Direct X 12 version is running it differently than Direct X 11. Unsure why at the moment but at least the hair is closer to what it should be
Post automatically merged:
Tested more today and saw that on spawn, a wolfs hair doesnt have extra shading. After 1 instance of time shading/AO kicks in and thats what makes it stand out and look weird. Here is an example:
Wolf immediately after spawning
After one unit of time progresses and effects kick in. In this case turning Ansel on and off which turns everything on. Happens if I just progress time normally in game too.
The shadows/AO on the DX 11 version make the hair look weird, especially when in motion. DX 12 version looks great.
Post automatically merged:
Here are some close up pictures to highlight the issue of Hairworks broken on DX 11 vs DX 12.
DX 11, maxxed settings:
DirectX 12, same settings as DX 11 version:
Seems DirectX 11 is stuck on the initial step for Hairworks load-in and never corrects itself to load more hair and let it fall and bend naturally like in DX 12
Last edited: