Hairworks Problem

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I am finding an issue with the hairworks on enemies like the wolf. Very patchy, and doesnt fall naturally.


The Witcher 3 Screenshot 2023.02.04 - 02.07.37.16.jpg

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For comparison, here is 1.32 hairworks on a wolf and how it flows with the body and motion better.

The Witcher 3 Screenshot 2023.02.04 - 02.48.42.60.jpg

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Seems the Direct X 12 version is running it differently than Direct X 11. Unsure why at the moment but at least the hair is closer to what it should be

The Witcher 3 Screenshot 2023.02.04 - 03.25.04.27.jpg

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Tested more today and saw that on spawn, a wolfs hair doesnt have extra shading. After 1 instance of time shading/AO kicks in and thats what makes it stand out and look weird. Here is an example:

Wolf immediately after spawning
witcher_3_wolf_before.jpg



After one unit of time progresses and effects kick in. In this case turning Ansel on and off which turns everything on. Happens if I just progress time normally in game too.
witcher_3_wolf_after.jpg



The shadows/AO on the DX 11 version make the hair look weird, especially when in motion. DX 12 version looks great.
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Here are some close up pictures to highlight the issue of Hairworks broken on DX 11 vs DX 12.

DX 11, maxxed settings:
dx_11_hairworks_wolf.jpg



DirectX 12, same settings as DX 11 version:
dx_12_hairworks_wolf.jpg



Seems DirectX 11 is stuck on the initial step for Hairworks load-in and never corrects itself to load more hair and let it fall and bend naturally like in DX 12
 
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