Right. I've had a wee play around this evening and come up with a slightly better 'Arasaka' based HUD concept for you guys to muse over.
Health bar - The Heart and Dragon are the health bar. They slowly turn green, then yellow and on to red as health drops. once beow a set percentage, (chosen by the player,) they will begin to flash. Our frind is currently in perfet health.
Armour Guage - Each segment of the stylised suit of armour on the right turns green, then yellow and on to red as your armour takes damage. Eventualy, the segment will turn black when all protection is lost. This only works if your armour contains electro reactive mesh, making it compatable with armour diagnostic software. As you can see, one of our friends arms has sustained damage.
Ammo Counter - The counter next to the stylised handgun counts how many magazines of the current type are being carried, as well as individual rounds left in the loaded magazine. The weapon is currently holstered. This is why the targeting reticule is not present, but the interaction reticule is.
Minimap - It is currently minimised, in the top left corner.
Contact List - Our friend here was going to call his fixer, "Twister"; probably to see if he had sent him the junk mail cluttering his inbox. However, before he had a chance, a mystery caller, (using a withheld number,) has called him and he is currently deciding whether to answer or not.
Aside from that, the Arasaka Logo is in the bottom-middle of the display.
What alterations would you guys make to this? (Please bear in mind the idea we are currently working on is that the HUD would be modular, as different hardware upgrades provide different styles of readouts and differeent options.)