How is netrunning going to be handled, if at all?

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But if it's going to be more than that, you need to be able to WIN the game using these skills. Explain it to me. Otherwise I'll need to beg Sard to tell me, and none of us want to boost his ego, do we?

Well let's say for instance you have a job to recover some data from Corp A for Corp B.
A non-Netrunner could, and may in fact need to use their limited skills to bypass an alarm/door and find the right file. Pretty limited but necessary application of the skill.
A "real" Netrunner could, prior to the run, access the building construction files and get a map of the whole place and the location of the alarms, then tap into the security files and find out how many guards there are and what their designated patrol routes and schedules are, then maybe arrange to have one or two of the guards assigned to attend a class on some new security procedure that day and "forget" to schedule a replacement for the shift leaving it short-manned.
And if they're really good, and the file isn't on a secure server (not linked to the Net) just heist the data file without ever leaving their squat.
 
I agree.
I'm hoping it'll be more like a set of options (each with a difficulty level) you can chose from that with effect the upcoming "meat space" encounter.
 
Well, they said: "It will be a story-based RPG experience with amazing single-player playthroughs, but we're going to add multiplayer features." My guess is multiplayer features might have something to do with netrunning. Besides that I imagine it as something like "Inception" mixed with "Matrix" (remember how they pictured data there and were able to use "superpowers"?). Still, I think that with "Dystopia" being an inspiration for cyberspace might mean we'll get something more abstracted from reality. Unless they do it really well I rather doubt I will be interested in netrunning in such form.
 
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Okay. Take the world map for the city. Remove all the people and cars and other actors. Do something cool to it visually. Chrome is a little or neon it or something. Crystal would be nice, but not too much. Maybe change up the logos and ads.
Now, for clouds, set distant powerful AI systems far, far up there - military systems. Nice little Neuromancer reference.

Like this, perhaps:


or this:



Instead of people, add in programs and Daemons in the street and sky and entering the buildings. Occasionally something like a Hellhound races by. Add aerial and subterranean entrances, protected by ICE.

Now, anyone can jack into this world and many do. You can see them , in ghost-form, at secure Dataterms, at virtual meetings, etc. You can see the fainter ghosts of hackable taxis, drones and AVs moving around.

Certain functions require a Deck, however. Hacking functions, control remote functions. Anyone can buy and use a Deck, but how well depends on your Interface and Programming abilities, as well as your System Knowledge and your INT and TECH and maybe COOL.

Using a Deck is like using any other tool - equip and activate it. Unlike other tools, your CyberDeck lets you activate offensive -and-defensive tools, as well as whole suites of mini-programs called Daemons. Think of it like a Wizard's Spellbook.

How MANY spells you can activate at once depends on your Interface and/or Programming and/or INT total. How MANY spells you can carry depends on how good your Deck is.

What can your Deck do? Well, it can let you fly up and around the City, speed determined by Deck, altitude determined by Deck and nerve. It can let you go "underground" and access sub-nets - if you are good enough to find and hack their entrance codes. It can, perhaps, if it is very top-end and you are, too, let you access the micro-architecture of cyberware.

When you purchase a Deck, you pick your Avatar from a range of options - this is what you look like in the Internet to other users and viewers. You might be a samurai, a pirate, a chrome dragon(bird), Cthulhu or something worse, like, say, slimgrin without pants. You can buy more Avatars.

Exploration in the Net consists of moving around the CIty. Legitimate users tend to stay ground-bound or the first few levels. Other users who aren't running Invisibility might be running up walls or flying around NCPD taunting the police. Some bound carefully from building to building, avoiding trouble, intent on their tasks.

Tasks like hacking into, say, Net News 54. To do so, you have to break or bypass their DataWall, using either a brute force program or a slower, sneaker Worm.
Like all program use, this will rely on the power of your Deck and your skills, in this case allowing you to tunnel through quietly or by using your target cursor, focus on a wall section to hammer at quickly. The better the program, ( more expensive, more Deck space needed) the easier it is.

If you get in undetected, you are inside a fairly simple structure - basically a dungeon with rooms. In these rooms you might find systems to control, ( doors, lights), data storage, passcodes..enemy ICE, (Intrusion Countermeasures Electronics) or even a SysAdmin. What you do in these rooms depends. Extract the data if you can, ( depends on Programming, System Knowledge, strength of programs used), fight off the ICE or Admin if you can, (like a firefight or melee fight in MeatSpace, only using your Deck Programs as spells and Daemons as ally NPCs), or run and hope you make it outside so you can jack out.

IF you just jack out, it makes it easier for them to Trace you. The idea is to run and hide, (your software tries to confuse their traceroute), until you are clear, then jack out.

A Hellhound may be set on your path to find you. If it does, it can burn up your Deck..and maybe you.

If you lose a battle in Cyberspace, several things can happen. You can be forced to jack out. You can have your Deck damaged. You can be physically harmed with feedback. You can be held and prevented from jacking out unless a friend does it for you. You can be brain wiped.

All good fun!

Once you have what you came for, you retreat or run out of the NN54 building, dodge a bit to dump any traces and then either go do something else in the virtual Night City or just jack out to Meatspace where your cheering comrades wait to shower you with praise.

-----------------------

The beauty of this method is that it makes use of existing assets: the City. The combat methods and engine are the same - you use your Deck as an all-in-one arsenal,a rmour and inventory, the Programs your weapons and defensives.

Anyone can do it - but the higher your Interface, Programming, System Knowledge, INT and TECH and COOL the better your chances. In order to use Decks of a certain calibre, you need Interface and INT of a certain scale. In order to stand a chance against ICE and AIs and SysAdmin, you need a good INT and TECH - they act as REF and BODY would in Meatspace. Also, the length of timer before disturbance, for example, might be based on System Knowledge, or the amount of keys known before starting a multi-variable hack a la Fallout, perhaps.

So, that's how I would do it, probably. What do you think?

This was pretty close to what I was thinking. reskin the city, have programs and hackers running around with casual net users here and there on the ground floor. The difference is cyberspace allows the avatar to have superpowers/abilities/magic like abilities. They could teleport to locations, summon programs, release viruses..etc. Anything that is connected to the net is shown here with different levels of hacking skills and defense. You might see a representation of it, like a taxi could have a floating icon with a taxi logo..etc. You hack into it and you control the taxi in meatspace, access its data, can view the world through its cameras..etc. It would also be cool if we could hack other peoples brains, those who have brain implants. Can access the brain, get information, can possess the body (good for infiltration while your real body is nice and safe at home. When you access a network, it could swtich to some sort of virtual room/settings..etc

one thing, PLEASE do not have any social crap going on with multiplayer. None of that watchdogs "oh, people can interact in with your game" BS. NO, NO, NO. I do not want wandering idiots in the real world to leave messages or interact with me in any way shape or form in my singleplayer game. I do not mind that as an option, but do not make it default, nor make it so that you are missing out if you do not have it enabled. I play games to get away from the world, I get more than enough social BS with the bottom dredge of society at work every single day.
 
This was pretty close to what I was thinking. reskin the city, have programs and hackers running around with casual net users here and there on the ground floor. The difference is cyberspace allows the avatar to have superpowers/abilities/magic like abilities. They could teleport to locations, summon programs, release viruses..etc. Anything that is connected to the net is shown here with different levels of hacking skills and defense. You might see a representation of it, like a taxi could have a floating icon with a taxi logo..etc. You hack into it and you control the taxi in meatspace, access its data, can view the world through its cameras..etc.

Pretty much the way I see it too.
 
one thing, PLEASE do not have any social crap going on with multiplayer. None of that watchdogs "oh, people can interact in with your game" BS. NO, NO, NO. I do not want wandering idiots in the real world to leave messages or interact with me in any way shape or form in my singleplayer game. I do not mind that as an option, but do not make it default, nor make it so that you are missing out if you do not have it enabled. I play games to get away from the world, I get more than enough social BS with the bottom dredge of society at work every single day.
I think this can be pretty easy to implement. In "Dead Island" you could play with other player or you could simply lock your game to avoid multi-player interference. In "Dark Souls" you can unplug yourself from the internet to not be forced into all these multi-player features that could be quite annoying at times. Unless, of course, they decide that multi-player features are more linked to single-player and are made integral part with it. On the other hand, they want to deliver a strong single-player experience, so it does seem unlikely to force players into multi-player if they don't wish so.
 
On the other hand, they want to deliver a strong single-player experience, so it does seem unlikely to force players into multi-player if they don't wish so.

If there even is multiplayer - I'm aware of their position, but it can easily change - I'm sure it will not be forced. As sure as I am that it will be a role-playing game, in the future, with strong writing and guns. Yeah, pretty sure.
 
Yeah, the absolute LAST thing, even more then FPS, I want to see in CP2077 is forced multi-player. That's just begging for trouble.
 
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For what I understand, the net in CP2020's lore is divided into realms that cover different geographical areas around the world, have different characteristics and also different jurisdictions for who is has to police them and how much. This could be used in some manner to make a comment on what the end of net neutrality could take us to.
 
For what I understand, the net in CP2020's lore is divided into realms that cover different geographical areas around the world, have different characteristics and also different jurisdictions for who is has to police them and how much. This could be used in some manner to make a comment on what the end of net neutrality could take us to.

If they decide to make the whole world (or at least a fair piece of it) net accessible sure. I'd love to see one area be "Wild West" and another "Nazi controlled". But this is unlikely simply because any areas accessible via the Net also have to be accessible to non-Netrunners and I sort of doubt CDPR is going to create THAT big a sandbox.
 
Isn't it so that the Netrunners are simply experts in comparison to other classes? People can use computers and internet, but that doesn't mean they are on par with people who possess a specialist knowledge and experience when it comes to something beyond using simple features. I would rather ask what could non-Netrunners do in cyberspace what they can't do live.
 
If they decide to make the whole world (or at least a fair piece of it) net accessible sure. I'd love to see one area be "Wild West" and another "Nazi controlled". But this is unlikely simply because any areas accessible via the Net also have to be accessible to non-Netrunners and I sort of doubt CDPR is going to create THAT big a sandbox.

Why wouldn't that work ALSO in the opposite scenario? All the data you can't access because you are at one side of the frontier, all the information lost. They could even exploit the frontier metaphor in order to have missions that consist on fencing data someone has brought to a breach in one side of the frontier, we have to make the rest of the trip in our side. Maybe if the things in the Net are much more restricted after the 4th corporate wall that would be the perfect excuse to make a more constrained net, and have a lot of plotpoints spawn from the idea of being confined to that and not having access to information in other realms.
 
Isn't it so that the Netrunners are simply experts in comparison to other classes? People can use computers and internet, but that doesn't mean they are on par with people who possess a specialist knowledge and experience when it comes to something beyond using simple features. I would rather ask what could non-Netrunners do in cyberspace what they can't do live.

Yep.
What they can do will be entirely dependent on what skills they possess, just like real life.
If you're playing someone with no skills other then how to turn a computer on and access standard public sites don't expect to be allowed to do much.
If you're someone that actually knows how to locate and edit files then obviously you can do a lot more.
A Netrunner is one of those folks that can make viruses for fun, attempt to break into NORAD, and get a recruitment offer from a Corp or Government to screw with their opponents.

Looking at Cyberpunk 2020
Interface: Netrunner ONLY skill that basically allows you to program in the fly (no, that's NOT exactly what the book says, but pretty much what it means)
Library Search: Ability to use databases to find information
Programming: Software engineer (write/modify programs)
System Knowledge: What's where in the Net and how to get access to it
Electronics: Hardware engineer (build/modify computers)

Why wouldn't that work ALSO in the opposite scenario? All the data you can't access because you are at one side of the frontier, all the information lost. They could even exploit the frontier metaphor in order to have missions that consist on fencing data someone has brought to a breach in one side of the frontier, we have to make the rest of the trip in our side. Maybe if the things in the Net are much more restricted after the 4th corporate wall that would be the perfect excuse to make a more constrained net, and have a lot of plotpoints spawn from the idea of being confined to that and not having access to information in other realms.

Good idea.
 
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