"Night City voted worst city in america, sky high rate of violence and more people living below the poverty line than anywhere else. . . but everyone still wants to live here."
Overcrowded and voilent, danger lurks every corner. You cannot tell friend from foe, everyone has their own secret agenda, a living and breathing world. What CDPR should do is take full advantage of its lore. Create dynamic gameplay that will, be spontaneous and impactful.
One gripe i had with witcher 3 was how the game became easy mode after lv 15 or so. I no longer felt like i was this bounty hunter, i felt like i was superman saving the world. I went from slaying Drowners to killing the devil with a riddle, to slaying inter-dimensional armored wraiths, to killing ancient vampires. I no longer felt grounded in the world.
I hope CDPR doesn't repeat the same mistake twice. In this game you are a mortal character living in a lions den. Everyone is out to screw everyone over for their own selfish dreams. From corporations maintaining complete control, to drug lords poisoning the youth, to gangs securing turfs, etc. Now i propose 3 dynamic events that would influence your story randomly without you having control. Life is like a box of chocolates you never know what you're going to get.
> Getting Robbed:
Enjoying yourself in Heywood, just got done with a few missions and decided you needed some sight seeing. Got some extra money on you, maybe do some clothe shopping or go a little off the radar and get some new implants. Busy streets, hundreds of people walking around you'd like to think everyone is a upstanding citizen but this is Night City. A thief comes behind you steals some credit chips off your back pocket, you have 2 options but time is not on your side.
Choice 1: You count your losses as you cannot see him as he blends in with the masses. You don't get the authorities involved, nobody gets wasted, nobody gets hurt.
Choice 2: You chase him, cause a scene as you try to run past 100 pedestrians trying to go about their routine. You injure some bystanders along the way, cause traffic jams even some car accidents as they try not run you over, cops are alerted and put you as a threat to peace. You finally catch up to him in a dead end street. You can let him go and maybe gain some street cred, or you can kill him and be a fugitive while having negative cred towards a faction.
>Getting Kidnapped:
You heard from someone there's a few jobs down in Pacifica. You are well geared and got some new implants to play with. You're not worried at all, what could happen? You get ambushed seems you pissed off the wrong people through a sidequest you thought was no big deal. You get sedated next thing you wake up in a bathtub butt naked, disoriented, and a few attachments missing.
Choice 1: Move on and go get some replacements. You are doing well, you got enough income.
Choice 2: The thugs leave info behind and after some data breaching you find their hideout. You go armed to the teeth, guns blazing, everyone's dead, you get your implants and gain access to a hidden stash. You get the last laugh.
> Getting Injured:
Say you're free roaming the city at night while not in a quest. Along your walk you realize you headed down an unknown street, You never explored this area and have no acquaintances here. Shady people walking all over, people staring. All of a sudden 3 gang members walk up and instigate you.
Choice 1: RUN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Choice 2: You try to talk it out but your cool level is a 5 and you need a 10 to play it smooth. You put up a worthy fight but loose. You leave with your life but you now have a sprained knee and a fractured arm. You can walk but you cannot run at full speed, you can aim but your precision is not 100% there. You can cry about how the game is too hard or you can run a few errands to get money, gear up, take some boxing classes learn new moves(GTA San Andreas style) and be better prepared next time. All while keeping your mortality on check. You are not a superhero, you're trying to survive.
It'd be really cool to have these rare dynamic moments to keep yourself grounded and not get into the superhero mentality.
Overcrowded and voilent, danger lurks every corner. You cannot tell friend from foe, everyone has their own secret agenda, a living and breathing world. What CDPR should do is take full advantage of its lore. Create dynamic gameplay that will, be spontaneous and impactful.
One gripe i had with witcher 3 was how the game became easy mode after lv 15 or so. I no longer felt like i was this bounty hunter, i felt like i was superman saving the world. I went from slaying Drowners to killing the devil with a riddle, to slaying inter-dimensional armored wraiths, to killing ancient vampires. I no longer felt grounded in the world.
I hope CDPR doesn't repeat the same mistake twice. In this game you are a mortal character living in a lions den. Everyone is out to screw everyone over for their own selfish dreams. From corporations maintaining complete control, to drug lords poisoning the youth, to gangs securing turfs, etc. Now i propose 3 dynamic events that would influence your story randomly without you having control. Life is like a box of chocolates you never know what you're going to get.
> Getting Robbed:
Enjoying yourself in Heywood, just got done with a few missions and decided you needed some sight seeing. Got some extra money on you, maybe do some clothe shopping or go a little off the radar and get some new implants. Busy streets, hundreds of people walking around you'd like to think everyone is a upstanding citizen but this is Night City. A thief comes behind you steals some credit chips off your back pocket, you have 2 options but time is not on your side.
Choice 1: You count your losses as you cannot see him as he blends in with the masses. You don't get the authorities involved, nobody gets wasted, nobody gets hurt.
Choice 2: You chase him, cause a scene as you try to run past 100 pedestrians trying to go about their routine. You injure some bystanders along the way, cause traffic jams even some car accidents as they try not run you over, cops are alerted and put you as a threat to peace. You finally catch up to him in a dead end street. You can let him go and maybe gain some street cred, or you can kill him and be a fugitive while having negative cred towards a faction.
>Getting Kidnapped:
You heard from someone there's a few jobs down in Pacifica. You are well geared and got some new implants to play with. You're not worried at all, what could happen? You get ambushed seems you pissed off the wrong people through a sidequest you thought was no big deal. You get sedated next thing you wake up in a bathtub butt naked, disoriented, and a few attachments missing.
Choice 1: Move on and go get some replacements. You are doing well, you got enough income.
Choice 2: The thugs leave info behind and after some data breaching you find their hideout. You go armed to the teeth, guns blazing, everyone's dead, you get your implants and gain access to a hidden stash. You get the last laugh.
> Getting Injured:
Say you're free roaming the city at night while not in a quest. Along your walk you realize you headed down an unknown street, You never explored this area and have no acquaintances here. Shady people walking all over, people staring. All of a sudden 3 gang members walk up and instigate you.
Choice 1: RUN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Choice 2: You try to talk it out but your cool level is a 5 and you need a 10 to play it smooth. You put up a worthy fight but loose. You leave with your life but you now have a sprained knee and a fractured arm. You can walk but you cannot run at full speed, you can aim but your precision is not 100% there. You can cry about how the game is too hard or you can run a few errands to get money, gear up, take some boxing classes learn new moves(GTA San Andreas style) and be better prepared next time. All while keeping your mortality on check. You are not a superhero, you're trying to survive.
It'd be really cool to have these rare dynamic moments to keep yourself grounded and not get into the superhero mentality.