In what mindset should I play TW3
(This topic is not about changing TW3. This is about how a person should play the game and react to the situations.)
I've been playing games for years now and some habits have definitely rooted in my mind. And I think those can make the game less immersive. Here is what I'm talking about:
If there was a situation "your friend is being almost skinned alive in the next door", what I do? Yes, I feel I should run to the room and save the friend. But actually I first go thoroughly through the place I'm in.. looking for useful things and all... In Tomb Raider I also went to raid a secret tomb (short sidequest) despite the intensive situation.
If I come to a room and there was an injured man in the center... What I do? I interact the least important things at first.. and then lastly with the injured character. That's not how I'd do it IRL and that's why it's decreasing the immersivity.
--
Too many times games have made me go uneasy when interacting with the "most interesting character/situation" at first because that might let the story rolling and god knows where I'm automatically dragged. And if I could go check the less interesting things any time soon.
And as I know those important events are skripted - "there is no hurry". The injured man is not going to die even if I do a little search.. or who knows, maybe I should go craft some new weapon before activating the story?
--
Should I get rid of these traits or do you think they are natural part of gaming?
And how should I change my way of thinking? I need something concrete examples so I could adapt a new way.
Have you noticed more of these in your own way of gaming?
In TW3 there are sidequests naturally molded in the plot. So that's why I think I might need to reshape my mindset. Should I go after every interesting side-thing I notice or should I reassure myself that "I can do it some other time - let's declare this intensive situation first". Or do I, by thinking like that, just end up running the game through?
Any thoughts?
(This topic is not about changing TW3. This is about how a person should play the game and react to the situations.)
I've been playing games for years now and some habits have definitely rooted in my mind. And I think those can make the game less immersive. Here is what I'm talking about:
If there was a situation "your friend is being almost skinned alive in the next door", what I do? Yes, I feel I should run to the room and save the friend. But actually I first go thoroughly through the place I'm in.. looking for useful things and all... In Tomb Raider I also went to raid a secret tomb (short sidequest) despite the intensive situation.
If I come to a room and there was an injured man in the center... What I do? I interact the least important things at first.. and then lastly with the injured character. That's not how I'd do it IRL and that's why it's decreasing the immersivity.
--
Too many times games have made me go uneasy when interacting with the "most interesting character/situation" at first because that might let the story rolling and god knows where I'm automatically dragged. And if I could go check the less interesting things any time soon.
And as I know those important events are skripted - "there is no hurry". The injured man is not going to die even if I do a little search.. or who knows, maybe I should go craft some new weapon before activating the story?
--
Should I get rid of these traits or do you think they are natural part of gaming?
And how should I change my way of thinking? I need something concrete examples so I could adapt a new way.
Have you noticed more of these in your own way of gaming?
In TW3 there are sidequests naturally molded in the plot. So that's why I think I might need to reshape my mindset. Should I go after every interesting side-thing I notice or should I reassure myself that "I can do it some other time - let's declare this intensive situation first". Or do I, by thinking like that, just end up running the game through?
Any thoughts?