Instant Deaths on "Death March" - What causes them ?
Oi,
I am on an ongoing no-reload no-deaths no-metagaming challenge, a policy I personally call a"Playtrue".
What I realized is, the only thing that gives me trouble is spontaneous spikes of enemy damage, often actually instant death in combat, for which I search an explanation.
The exact same Drowners who, with my weapon sheathed and standing still, hit me for quite exactly 9,7% of my vitality, once killed me in two hits from full health (meaning their strike damage must have suddenly dealt more than 5x their normal damage) Both hits were the same animation (their most common forward lunge right arm claw swipe)
Its an amusing irony actually, I keep seeing under-leveled weak common enemies dish out damage that would put the bosses to shame.
So how does that happen ?
Theories:
> Do monsters on Death March have a small "Chance to Dismember" like some of our gear ?
> Can monsters have critical hit damage modifiers as large as that, more than 400% additional damage ?
> Does the critical hit damage modifier for monsters vary ?
> Might there be a glitch of an attack registering twice or more ?
Oi,
I am on an ongoing no-reload no-deaths no-metagaming challenge, a policy I personally call a"Playtrue".
What I realized is, the only thing that gives me trouble is spontaneous spikes of enemy damage, often actually instant death in combat, for which I search an explanation.
The exact same Drowners who, with my weapon sheathed and standing still, hit me for quite exactly 9,7% of my vitality, once killed me in two hits from full health (meaning their strike damage must have suddenly dealt more than 5x their normal damage) Both hits were the same animation (their most common forward lunge right arm claw swipe)
Its an amusing irony actually, I keep seeing under-leveled weak common enemies dish out damage that would put the bosses to shame.
So how does that happen ?
Theories:
> Do monsters on Death March have a small "Chance to Dismember" like some of our gear ?
> Can monsters have critical hit damage modifiers as large as that, more than 400% additional damage ?
> Does the critical hit damage modifier for monsters vary ?
> Might there be a glitch of an attack registering twice or more ?