I think it' mostly due to the fact that Iosword, the female journalist, is a huge Dark Souls fan, for her an rpg is all about gameplay, she just don't see the point of a story-driven experience and that's presumeably why she did not really enjoy the previous game and don't seem particulary hype about the next one.
Personnaly I never liked the souls séries, what I look forward in an rpg is the story and the freedom of choices so if I had to make a preview about Bloodborne I will probably sound as harsh as she is about The Witcher even if Bloodborne is a masterpiece because that's really not my type of game.
So if you ignore the impression of Iosword and focuses only on the part written by Pouicoss (who really like the previous game) it sound as promising as any other preview.
Yeah but there is a part where she talks about the writing, and character and lore exposition, so it seems she just doesnt like anything about the witcher games in general.
I think it' mostly due to the fact that Iosword, the female journalist, is a huge Dark Souls fan, for her an rpg is all about gameplay, she just don't see the point of a story-driven experience and that's presumeably why she did not really enjoy the previous game and don't seem particulary hype about the next one.
Personnaly I never liked the souls séries, what I look forward in an rpg is the story and the freedom of choices so if I had to make a preview about Bloodborne I will probably sound as harsh as she is about The Witcher even if Bloodborne is a masterpiece because that's really not my type of game.
So if you ignore the impression of Iosword and focuses only on the part written by Pouicoss (who really like the previous game) it sound as promising as any other preview.
I don't know French so I don't know for sure what the tone of the article is, but still, why go to this event then? Wasn't there someone else that's more interested in the franchise and that could actually be able to provide valuable feedback to both CDPR and to the fans?
With the same success they could've sent someone who plays only FIFA/PES.
So she simply hasn't any knowledge about RPGs.
Dark Souls is not an RPG. It is a Dungeon Crawl.
What? Its definitely an RPG..
January build or not, this is the part that is most concerning to me, I've always been wondering about whether they'll manage to keep it interesting.
Their quest design skills are above most other devs imo, it'd be a shame to undermine that with a gimmick.
I don't know French so I don't know for sure what the tone of the article is, but still, why go to this event then? Wasn't there someone else that's more interested in the franchise and that could actually be able to provide valuable feedback to both CDPR and to the fans?
With the same success they could've sent someone who plays only FIFA/PES.
Don't tell anyone, but DS and its ilk are actually pattern recognition games, not RPGs. They rely on you getting smashed until you can discern a pattern of behaviour your enemies employ and then essentially "glitching" them to death, a form of fixed sequence hit the mole. Everything else is secondary to that fundamental rule.
It's all hush hush information though, so don't you go telling others about it. I'm trusting you here.
Pattern recognition games are just another name for everygame ever release with action base combat... Including witcher.
What? Its definitely an RPG. Lets stop trying to discredit her tastes and just accept her opinion as... An opinion. A lot of the complaints are stuff we see here everyday. Downgrade, too colorful, witcher senses boring, didnt like the skill tree ui, and the lack of npc reaction while stealing... I can point you to posts about all these issue being made in the last week.
I'd argue that's not true. Batman games, as an example of a series with action combat, rely heavily on player initiative. You're expected to actively engage the enemy, not wait for them to show you how to beat them, although even there one can find infrequent exceptions to that rule in boss fights.
I'm not really criticising DS style gameplay, merely observing it's specific nature. Perhaps the feeble attempt at dressing my design epiphany in wit failed to convey that.
This is not about discredit her opinions.
An RPG is made by two parts: interpretation (quest design, dialogues tree, C&C system) and wargame (statistics, combat, character build).
In DkS the interpretative aspect is dropped in favour of the wargame's one.
When an RPG is made in that way, then is called Dungeon Crawl, which is an RPG sub genre.
RPGs are largely defined by character progression systems... it is the one and only through-line you will find among every RPG. Dialogue trees, quests, (what is C &C?) are genre staples but those are aspects whose importance has always varied from game to game, especially when it comes to Japanese Style RPGs who have never put any emphasis on dialogue trees and quest journals.
The Witcher 3 en 4K et sans downgrade ? Ah, ah, rêvez !
Pour commencer, parlons mal, parlons graphismes – histoire d'expédier ce sujet. Nous avons eu entre les mains un build datant de la mi-janvier, et, même si la release est encore loin – l'équilibrage restant à faire –, un constat s'impose : The Witcher 3, comme tant d'autres, est downgradé. Chanceux comme nous sommes, nous avons pu jouer à la version PC – au pad de Xbox One malheureusement, les contrôles claviers n'étant pas implantés –, mais nous avons aussi pu observer les versions consoles. Rassurez-vous, The Witcher 3 est beau, mais que ce soit au niveau des effets de lumière, de la distance d'affichage ou de la finesse des textures : il est dur de croire que le résultat promis sera atteint. Ironie de la chose, Geralt et les protagonistes principaux sont très bien modélisés et ont des textures fines, mais ce n’est pas le cas de la masse de personnages secondaires et tertiaires que nous proposera cet opus, créant donc une impression de décalage frappant.
Les versions consoles, quant à elles, sont assez similaires. Soit, la version One est en 900p et la version PS4 en 1080p, mais sérieusement, à moins de jouer sur un 60" : impossible de le voir à l'oeil. Par contre, l’argument des trois plateformes équivalentes ne tient pas : PS4 ou Xbox One, nous sommes très en deçà de la "MasterRace". Plus inquiétant, le framerate est pour le moment instable et les crashs bien trop courants.
French is my native tongue, and all I can say is : downgrade confirmed.
Feel free to ask me if you need me to translate bits of the article.
Yes, and this is why no one can compare a WRPG with a JRPG.
(C&C is Choice & Consequences)