You can't compare CP 2077 with games like GTA V or RDR2, it will be destroyed. The quality is more akin to a mobile game. A 60$ mobile game.I don't know why people want this to be GTA with cyberware.
You can't compare CP 2077 with games like GTA V or RDR2, it will be destroyed. The quality is more akin to a mobile game. A 60$ mobile game.I don't know why people want this to be GTA with cyberware.
Makes sense. What I heard is that multiplayer will be free for those who by the game and it could be that single player is just really a long intro to the multiplayer free roam.In the future? Most likely when they fix said things above. Imo that's the reason why there's no free roaming after finishing the game.
actually, I'd say cyberpunk is full of stuff that isn't labeled. But because it isn't labeled, people don't care. Well generally I don't think people care unless the stuff is voiced and gives exp/drops loot. A lot of the "boring" quests have stories/lore attached to them.
Can't say that is true. "Full of stuff that is not labeled..."? Not at all.
It has things that aren't labeled. Sure. But it is full of things that are labeled, and has a smattering of things that are not.
The voiced and xp/drops stuff is pointless in a single player game. I would understand if this was a multiplayer game. People immediately compete in those setting. CP2077 is a single player game. I don't people having a "this is boring" mentality has relevant impact. I think it was to cut time on creating the necessary tools for a more complex and interactive exploration system.
Kind of a running theme with CP2077. It's still mooing, Fred. I don't think this burger is done!!
I don't know why people want this to be GTA with cyberware.
I had the impression that the game is full of systems/mechanics/things that are unfinished.actually, I'd say cyberpunk is full of stuff that isn't labeled. But because it isn't labeled, people don't care. Well generally I don't think people care unless the stuff is voiced and gives exp/drops loot. A lot of the "boring" quests have stories/lore attached to them.
I had the impression that the game is full of systems/mechanics/things that are unfinished.
For example, cyberdecks have a level. You can see that your cyberdeck is level 1 somewhere in the cyberdeck's description/statistics, I don't remember where (or at least you could see it, I stopped playing the game for now, maybe they patched it out) . Cyberdeck is the thing called the OS on your cyberware list (god only knows why they call it OS, which I assume is short for operating system, but that's not important now).
You can see a lot of doors around in the city that are simply locked. Why would they mark hundreds of closed doors as locked, unless they were meant to be openable at some point during the development?
You can see a lot of little stores with open sign, without actually being interactable. The same question comes up as with the doors.
There is no way possible to put content behind every door in this game. Its a city, there are tons of doors.
CP is a modern city, we should look for GTA style game as reference, not W3.
Why all the contempt to GTA?I don't know why people want this to be GTA with cyberware.
Can't speak for anyone else but Rockstar's games bore me out of my mind. They're a chore to play, the stories aren't emotionally engaging, the characters are unrelatable assholes and the combat is just dull. Last Rockstar game I liked was San Andreas and I think that's mostly nostalgia, if I went back to it today I'd probably hate it too.Why all the contempt to GTA?