a) Before the Heist, I don't remember a single hint, a single bit of info that would suggest that V is looking for immortality. Not before, not during, not after. Before retrieving the Relic, V just saw it as a big opportunity to become rich, the rest of the game V spent surviving;
+ The montage leading into the city highlights "The City of Dreams" -- a place where you can become greater than the norm. "Legends are born here."
+ The whole first, tutorial quest is finding a woman who should be dead, but somehow survives. Trauma Team, providing a means of overcoming death. 10 levels of it. Guaranteed life. The elite. The rare few who will survive where the masses will perish. Cheating mortality. And you find Sandra Dorset in a tub of ice, basically flatlined. Emotionally scarred. Is it really worth it? That's what all the dialogue is about once she's found.
+ There are numerous (
numerous) references to ..."make sure this city knows your name"..."make your mark"..."getting to the major leagues"..."rising above"..."never going back"..."others remembering your name"..."becoming a legend"..."secure your soul"...
+ You trade away parts of your humanity to achieve "superhuman" abilities.
+ On the very first meeting with Dexter, the very first question he asks you is: "Would you rather reach for the top and die in a blaze of glory, or give it all up and live humbly and quietly?" He begins
and ends this signature sequence with the same question -- the same thought -- "reach for power...or accept your humanity?"
+ Countless quests are about seeking power, losing power, or dealing with victories or disasters in the pursuit of power.
+ You visit a bar literally named "The Afterlife" where the extended conversation you have upon entering is focused on ascending beyond the norm, about legendary figures who reached for and even achieved incredible things...but ultimately died.
I said 5, that's 7. This is what I mean about the story beating the players about the head and neck with it. The theme isn't "introduced" and "established"; it's tied to the player's face then lit on fire so that they're sure to notice.
b) It's not V, it's Saburo who is looking to become immortal - and he can succeed in it, provided V sides with Arasaka in the end;
It's V. If V was just interested in "living life", they would have chosen a lifestyle other than a mercenary. They don't. They pursue it. They revel in it. They actively try to rise in it. Sure...there are dialogue options where V tries to balance it a bit better than Jackie does -- but there's absolutley no valid way of saying: V is just a victim. They were forced to stay with Jackie and buy guns and take gigs from fixers and make tons of money trying to make names for themselves around Night City. They didn't have a choice...like...the literally thousands of other people wandering the streets of the same city doing...non-mercenary work. It's not V's fault...!
But yes -- you land on a very important detail in the overall storytelling: Saburo. Just because V makes the mistake of seeking power he can't control...that doesn't mean that others don't make the same mistake. Think about the literature. Think about all of the other stories. They're littered with characters that surround the main character, all of whom made the same mistake. All of whom fail as the main character watches, or have already failed before the main character arrives. Just like Saburo. He can't even control his own family. He can simply replace them. But he has power over the world?
Some no-name merc with a death wish ends up stealing the most vital technology Arasaka ever created after colluding for one day with a washed out fixer and whore. That's, of course, after his own son steals it and winds up strangling him with his bare hands in a hotel room.
Yup. Saburo Arasaka, Emperor of the Known World...wielding unfathomable powers.
c) There are characters who ascended to immortality and godhood even without Saburo - Alt is practically a god in cyberspace, Johnny is resurrected from the dead, Mr. Blue Eyes is Mephistopheles-esque figure with ambiguous motives and even more ambiguous capabilities, which are implied to be extremely vast. Even V themselves can achieve a digital immortality in a sense - and all of these characters are human as well.
This all supports the main theme of "quest for immortality". Johnny is the classic spiritual guide that will lead the main character to their ultimate realization that such power is an illusion, and will never be truly attainable. Mephistopheles, exactly. Plus, remember what the story clarifies: It's unclear what the engram tech actually does. Is it the person's soul...or just an amazingly sophisticated AI replacement.
Either way, it's not the same as the human soul it came from. People cannot be immortal. To try is to die...or to become something no longer human.
All of that is point for point from the classics. Right on the nose.
This is why I find examples of classical literature to be so obnoxious, when talking about RPGs and games with interactive stories. In a lot of cases, like you've already said, characters make mistakes or commit actions which lead to their downfall, which is supposed to convey a message. The limit of a book is that it is constant and unchangeable - mistakes that characters make cannot be fixed, Romeo and Juliet will always kill themselves, Victor Frankenstein will always abandon his creation, so on.
Correct. But really, really, really not wanting Romeo and Juliet to be a tragedy and wanting it to be a love story instead doesn't make one. There's not even a love story involved. It's just a couple of hormonal teenagers infatuated with one another led down a path of destruction by a really irresponsible friar playing a very dangerous game, thinking he could single-handedly manipulate two of the most powerful families in the city into a political headlock by sneaking a marriage through the cracks. Which worked out pretty much the way any sensible person would foresee, if you really think about it.
Players are dazzled by the why and wherefore of the wider game, I think. They're enjoying the fries, the onion rings, and the free milkshake...then claiming the burger is not the main course. Cyberpunk 2077 is a retelling of the quest for immortality. Enjoying the fries more doesn't change the fact that the main course is still the burger.
I also find funny that we can compare a predetermined character with defined gender, looks, traits, allegiances, etc. - and then compare him to a, supposedly, much more ambiguous and less defined protagonist, only to come to the conclusion that they are, in fact, very comparable. We can even argue to which one allows more agency in their stories, which is... interesting, to say the least.
[...] The depth of a theme does not absolve the limits of execution. The knowledge of these preexisting themes might enrich a narrative experience, but it does not address the core issue we point out. The lack of agency can be explained by ideas and themes, but it cannot be excused, especially considering that:
1) such an approach won't work on a character with at least a bit of a muddled personality;
2) you can articulate same ideas, while giving options for different resolutions.
This I can get behind. As much as I like the game, and as much as it is a fantastic re-imagining of the classic theme, that did very much come at the expense of player agency. I've said so before, and I'll argue it again now:
I think it was a mistake to take this approach as the first foray into the Cyberpunk universe. I think, perhaps, a much more sandbox experience, perhaps focused on several, shorter narratives that would end numerous different ways depending on player choice would have been better. Nothing would have stopped players from being a bleeding-heart paragon fighting for whatever good was left in the world, a smarmy opportunist playing the corporate games, or a masochistic ganger that just loved the sound of a body breaking. They could have played out their visions, rather than pursuing V's.
That was the crit, I think. If the CP2077 we have now were released as a, say,
Cyberpunk 2077: Legends of Night City spin-off or expansion...I bet people would have been singing its praises. "First we get an open-world, sandbox that lets people live out their craziest Cyberpunk fantasies in one of the best gaming worlds ever created...and now CDPR has proven they're still some of the best storytellers in the world! Wait until you dive into the legendary adventure of V...!"
But if you watch the very first TV show in the elevator after "The Rescue" which is not here for no reason
Ziggy :
"Now, I'd like us to talk about the most exclusive and highly sought-after implant on the market today, Arasaka Corp's "Relic".
But maybe we oughta make sure our fair audience is up to speed. Karina, what is the "Relic" exactly? In a word, if you could."
Karina :
"In one word? I'd say... immortality."
I forgot about that one. You can actually catch that at the very start of the game if you just switch on the TV and let it play long enough. Or get lucky. There's even a dialogue line where V is talking to someone and says: "Oh, yeah...I heard about something like that on TV. They called it...save your soul...or something like that." I think it was Vik.
"In a word: 'Immortality.'"
(Yeah. That's not carving on the face of the moon or anything...)
So I would say that the theme is "set" from the start, even if V is not aware of it, nor she looking for it. But as @andrewdilley said well, "V try to cheat death" which is already a attempt to become immortal.
That's part and parcel of the classical theme, as well. It doesn't matter if someone wants to pursue it. It doesn't matter if they understand what they're doing. (They don't. None of them do.) It doesn't matter if they do it accidentally or in the heat of moment without thinking, much like V. It's just the simple fact that they do it -- they take the power in hand.
Done. Fate sealed.
Don't touch the devil's sword.
Which, like I said:
a) has nothing to do with V personally;
b) people, who this can be ascribed to, actually DO succeed, in one way or another.
Also, I wouldn't say that V tries to cheat death in a bigger way than any other human in his/her shoes would.
...
He knowingly accepts the gig.
He risks his life several times trying to get ready for it.
He probably kills people to get there. Literally.
When the time comes, he grabs the chip and slots it -- purposefully trying to win.
^ How is this having nothing to do with him personally? How is this not hubris?
If V was humble, s/he would have taken Dexter's hint, said, "You know...you're right. I think I do wanna see 30. I'm ghosting," then gotten out of the damn car without listening to the job. Notice how none of V's reactions:
...even come close. See, if V had said, "I'm just looking for a simple life," then Dex would have said, "Nice talking with you, Mr. V. Sorry it was so short. You're a smart one. We're all through."
Short playthrough.
V is there because V wants it. V lives for it. V chose it. V is 100% a part of it. V may even think that it's possible to achieve it according to one's own terms. Ha. Hahaha... HAHAHAHAHAHAhahahaha!