ZenaRose;n10918574 said:
You can kill Mahakam Guard, or silence Morkvarg, or eat Olgerd with Necromancy/Ozzrel from grave, etc
Why dont you understand that main problem with Wardancer is that you cannot interract with it ? You cannot block its ability with any card in game.
I think this is oversimplifying things. Locking Morkvarg is generally less than ideal or at least a low-tempo one. Eating Olgierd is also pretty narrow and not many cards / factions can do it. It's not cheap to commit Ozzrel - an important win condition - to doing so. I would not call Ozzrel a counter to Olgierd.
No, what sets Wardancer apart from these other carryover cards are three factors:
1) Wardancer can be played in round 1. This blocks the opponent drypassing on the blue coin, which is absolutely massive against some decks. Against other decks there's a good chance it forces the opponent down two cards, or at least makes it easier to win on even.
2) You can't tell the opponent has it. If the opponent plays Morkvarg, you know he has carryover and can make plans accordingly. With Wardancer, unless you're reveal, you don't actually know if it's there and the opponent might actually extract value from a card he hasn't drawn (since the impact if he has drawn it is huge, similar to I:Sabbath).
3) You don't take a tempo hit to play Wardancer. Playing Morkvarg or Olgierd for example is just worth 9 points; Mahakam Guard is 6. With Wardancer, you have a much easier time out-tempoing the opponent.