It feels like the game lost its soul
First of all this is my opinion, i played a lot of closed beta, over 40 levels and enjoyed every minute of it. Right now, in less than week, it starts to become frustrating mainly because it feels really one sided, it's no longer the back and forth we got used to and i think that made the game fun, for me at least.
Personally i blame it on these huge openers which allows some decks to steamroll pretty much everything else. It's not fun when you know from turn 1, round 1, that you'll lose the game without being able to take a single round and there is nothing you can do about it. Furthermore it widens the gap between people who spent hundreds of dollars on the game and F2P or people who spent less than 20$.
Do you remember the time when turn 1 Crones and the pass was a legitimate tactic? sure you could lose the round but in most cases you were 2 cards up and had a 6 STR keep. Now if you do this you instantly lose the game.
Why do people complain about Tibor when ST can put 26-28 STR + resilience in one play without any disadvantage?
Or do you know when people said King of Beggers would be overpowered? now with in current iteration 15 STR is too little, people don't run him because he's too weak.
It seems that the game will be balanced around these big openers, Imperial golems isn't just some cool to have, they are MANDATORY, they should be the new NG faction passive because you can't play without them, or you can but will lose 0-2, and this kind of approach actually ruins deck diversity.
It seems the only thing left is this brute force approach, card advantage doesn't matter, it's no long a game about tactics and bluffing. You can no longer milk your opponent because in most cases round 3 doesn't exist and if you have a deck that plans to go for the long haul then the game won't be fun for you.
/rant over i guess
tldr: the crones-like opener should have been toned down, not power creep it to 11
First of all this is my opinion, i played a lot of closed beta, over 40 levels and enjoyed every minute of it. Right now, in less than week, it starts to become frustrating mainly because it feels really one sided, it's no longer the back and forth we got used to and i think that made the game fun, for me at least.
Personally i blame it on these huge openers which allows some decks to steamroll pretty much everything else. It's not fun when you know from turn 1, round 1, that you'll lose the game without being able to take a single round and there is nothing you can do about it. Furthermore it widens the gap between people who spent hundreds of dollars on the game and F2P or people who spent less than 20$.
Do you remember the time when turn 1 Crones and the pass was a legitimate tactic? sure you could lose the round but in most cases you were 2 cards up and had a 6 STR keep. Now if you do this you instantly lose the game.
Why do people complain about Tibor when ST can put 26-28 STR + resilience in one play without any disadvantage?
Or do you know when people said King of Beggers would be overpowered? now with in current iteration 15 STR is too little, people don't run him because he's too weak.
It seems that the game will be balanced around these big openers, Imperial golems isn't just some cool to have, they are MANDATORY, they should be the new NG faction passive because you can't play without them, or you can but will lose 0-2, and this kind of approach actually ruins deck diversity.
It seems the only thing left is this brute force approach, card advantage doesn't matter, it's no long a game about tactics and bluffing. You can no longer milk your opponent because in most cases round 3 doesn't exist and if you have a deck that plans to go for the long haul then the game won't be fun for you.
/rant over i guess
tldr: the crones-like opener should have been toned down, not power creep it to 11