As for me, I don't like oversaturated graphics. And I don't like childish graphics too. I just want the game to be lighter, more neat, more official, more fanfare and royal as it initially was. And as it was in W3. U must understand, that W3 is the parent of the Gwent. I think all design ideas must be taken from W3 and made more beautiful and various. That'll be a good evolution of the game.Blood Wine Expansion is very light and bright. Yet, has more appealing than the original game.
Some of the reasons is because it is more colorful without lost the dread and grim side of the Witcher Universe. The game can have a color scheme more polished and bright without lost his meaning, his darkness and identity.
And they are the target audience of the most games.Bright colors and clean design might attract mostly younger people, have you thought about that for instance?
U also said, that some people mess some colors and some of them are even daltonic. BUT - every of them can distinguish the dark and the light design - that is what I am talking. This thing is universal. Ligth or dark - that is the simple, but very important choice, which determines the future of the project.
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Ok, but look at the description: all films are DRAMA. Drama is dark, of course. But the Gwent is made for fun and rest, so the dark theme isn't good here! Almost all games are made for fun, except horrors and another dramatic ones. Some games are the mix.