Kerset;n9340121 said:The idea behind randomness in this coin is to make match as fair for both players as possible. If you give better power to one of the players, it will make people feel that they lose because of unfair match system.
partci;n9340771 said:And what about adding a Rock-Paper-Scissor mechanic? This way the RNG is all in your hands.
... and it can lead to some really nasty streaks. :rebel:
Rawls;n9340931 said:You could call it Charge, Flank and Ambush (to go along with the combat theme). (1) Charge beats flank - charging in as they prepare to sneak around so charge gets to choose - (2) ambush beats charge - charge in and your surrounded so ambush gets to choose - (3) flank beats ambush - while you're lying in wait they go around and flank gets to choose.
Not sure about it, but it's interesting in concept.
Rawls;n9340931 said:You could call it Charge, Flank and Ambush (to go along with the combat theme). (1) Charge beats flank - charging in as they prepare to sneak around so charge gets to choose - (2) ambush beats charge - charge in and your surrounded so ambush gets to choose - (3) flank beats ambush - while you're lying in wait they go around and flank gets to choose.
Not sure about it, but it's interesting in concept.
KDean11;n9339911 said:Guys, what do you think instead of you go first or second, the winner of the coin toss picks to go first or second. Because depending on the initial draw of cards, sometimes i would like to go first, other times second.
4RM3D;n9340321 said:That actually a very interesting point you've made there, but in reality it doesn't work in this situation. If such a system would be implemented and if a player who won the coin flip opted to go first (which is a rare occurrence to begin with), then the other player would usually be happier because of it. I would almost call it a win-win situation.