I didn't know 2.0 was adding level scaling, but that's like the BEST POSSIBLE THING THAT COULD HAPPEN TO THIS GAME.
I'm ALL for it. Thank you CDPR for eventually finding your way. Of course, I'm a proponent of fully level-less systems, but level scaling is the next best thing.
OFC the original Cp2020 rules and CP red rules don't have levels in them. For any UNEDUCATED PERSON who thinks that levels have something to do with roleplaying games or progression in general.
I hope this is the start of something wonderful if CDPR takes uses this in their other games in the future. CDPR has been really conservative in their ways, but that is not always a good thing. Its far easier to balance games when characters don't have an artificial "boost everything" buff added to them every once in a while in comparison to the game world. It also allows you to fully "go anywhere" in a game world because all the enemies will always be an appropriate challenge.
I'm waiting on phantom liberty and bugfixing before I fully invest into a new playthrough, but level scaling was wonderful news and I'm confused it wasn't advertised more. It completely changes the game experience from "on rails" (players are herded by different level areas) to "full freedom".
I'm ALL for it. Thank you CDPR for eventually finding your way. Of course, I'm a proponent of fully level-less systems, but level scaling is the next best thing.
OFC the original Cp2020 rules and CP red rules don't have levels in them. For any UNEDUCATED PERSON who thinks that levels have something to do with roleplaying games or progression in general.
I hope this is the start of something wonderful if CDPR takes uses this in their other games in the future. CDPR has been really conservative in their ways, but that is not always a good thing. Its far easier to balance games when characters don't have an artificial "boost everything" buff added to them every once in a while in comparison to the game world. It also allows you to fully "go anywhere" in a game world because all the enemies will always be an appropriate challenge.
I'm waiting on phantom liberty and bugfixing before I fully invest into a new playthrough, but level scaling was wonderful news and I'm confused it wasn't advertised more. It completely changes the game experience from "on rails" (players are herded by different level areas) to "full freedom".