Simple story; I got bored of Yen/Eredin always facing Gerni or SK/Discard, so made an Eldain deck. Instantly all I faced was Brouver, I believe this is because Brouver can move units, which obviously "counters" (CDPR's favourite word) the traps and low units that don't tend to suffer as badly from Pitfall. Why does the game do this? No idea. Balance? Replayability? It does suck, though - they should just remove the algorithm completely and base it on win %age/MMR, end of story. It'd be a much more rewarding experience.
Does anybody not think we could, sometimes, be really playing against the computer instead of an actual player? I mean, there's already code there and it's not exactly a thriving community anymore, so is this scenario possible? You can't actually see the oppo cards, so that time "someone" playing Big Monsters lays down, for example, Scorch and you're thinking "WTAF" - could it just be a 1P game?!
Does anybody not think we could, sometimes, be really playing against the computer instead of an actual player? I mean, there's already code there and it's not exactly a thriving community anymore, so is this scenario possible? You can't actually see the oppo cards, so that time "someone" playing Big Monsters lays down, for example, Scorch and you're thinking "WTAF" - could it just be a 1P game?!