Scrancher;n9675621 said:
For the incredibly long time it takes to fully empty and retake all of your items and equipment, the ''solution'' is not worth it in my opinion.
This is a truth in certain cases. If you can figure out what inventory items are causing the crash, selling them or disposing of them may be the only workaround. Out of curiosity, do you have an extremely high number of any particular items? If the bug disappears and reappears, it could be a result of the engine reaching its limit assigning values to individual inventory items (as discussed in
this thread). That should only be an issue with extremely long playthroughs, though.
Other than that, it might be an issue that arises with carrying a high number of runestones / glyphs.
Scrancher;n9675621 said:
The way you are writing indicates, (to me atleast), that there actually are unintentionally errors and the like, introduced with patch 1.50...
If something changes with a program as complex as TW3, there are bound to be issues. That's true of any big RPG with any patch. These types of games are not like linear shooters or an RTS games that works in "missions". Even games like GTA or The Phantom Pain need not focus on so many variables. Games like The Elder Scrolls, Fallout, Mass Effect, Dragon Age, Divinity: OS, and TW3, have both huge worlds, non-linear progression, non-linear character development, non-linear customization options, and all the normal "open world" stuff. It's passingly common for such issues to exist, and issues have existed in all of the titles above. (It's simply that not every player encounters them every time, as many bugs are up to very specific combinations of player choice / actions.)
It's also a reality that many bugs that occur between updates can not be fixed retroactively with this style of game. They can be worked around in the present playthrough, but the only way to correct the issue is to
prevent it from ever occurring in the first place. That requires the dreaded "begin a new game". I can't begin to list the number of times I've hit the problem since playing the Ultima games in 1980's. Simply too many variables to ever 100% avoid it. It's simply a reality of huge, complex, non-linear, open world RPGs. (And yes, it is super-uber-chocolate-covered-annoying-with-rainbow-sprinkles-and-a-side-of-WTF-dipping-sauce.)
For now, anyone that is encountering issues with inventory, send a report into CDPR Tech Support and try to include a saved game, if possible.
http://en.cdprojektred.com/contact-support/
As soon as we know anything more about future plans, we'll let you know!