So, now that we've had a few days with this expansion, what do you think about it?
Personally, even though it's the smallest of the 4 expansions we got this year (around 70 new cards compared to +100 on the other ones) it is actually my favourite.
We got scenarios that are interesting and powerful, they brought back binariness with artefact removal, but not as bad as before, since there's more possibilities - use leader ability to advance scenario instantly to ch.1, so removal of scenario is not that significant; or do you just destroy scenario? can be revived with caretaker, but if you banish or steal it, that is a big blow if the scenario was gonna be played twice.
Stratagems are a great idea, but i think most are lackluster. I use the Djinn one when i want to avoid big units, and the SC elf one seems great in elf swarm decks, and maybe the NG locks is nice too, but i think the rest arent worth it instead of tactical advantage.
Matta Hu'uri which is amazing (OP?) in every deck. And Shupe got support in the form of Radeyah, which is basically another shupe, easily providing 12pts min, with 4 possibilities, making it versatile. Did Shupe really need this help? I think this trio of cards will make Shupe decks too strong, i already see it a lot in NG, and less in NR decks.
I really like what they added for SK and MO, making swarm, beasts and consume more viable and with more possibilities. The SC new cards are a bit too basic, making elf swarm too easy and make me angry of the time i tried elf swarm a few months ago and how it would have been so much more successful if i had these tools.
One thing i find really strange: i see scenarios are really popular, i've seen all being played at least 5 times... except Syndicate's which i have YET to see. Why is nobody playing Passiflora? Is it because it generates crimes instead of units? Last time i checked Crimes were pretty popular, its just me who hates them, so i dont see why a reason.
And now, time for some strategy sharing. Im really proud of this one, as it proves my point that lots of cards are really good and players just dont see their potential until it's smacked on their face.
So, im trying to finish Pincer Maneuver mastery, but i HATE that it's the NR Meta, so i wanna try something really different. But it seemed all NR did was damage with charges or buffs... until i tried something with a new bronze card:
CARAVAN VANGUARD
Clearly most players have ignored it, as they seem confused when they see my deck.
Basically, its NG's Daerlan Soldiers deck, but with NR and even better.
Daerlan soldiers generate 2 units, 3 pts each. Caravan Vanguard can do the same, but it has BONDED, which means every caravan vanguard you put after is 6+3. Not bad at all, for a 6prov bronze.
1. This new bronze is neutral, so you can use it on any faction. But only NR and NG can make many copies of bronzes. But this unit is not a soldier, taking away some possibilities, so NR is better.
2. You can use Operator to make the 1st one, then Queen Adalia, Reinforcements, and the 2 actual bronze units, and necromancy if any gets killed, if you wanna go all in with this strategy (my style)
3. This is also better than Cintrian Guard decks, where each gets stronger, because you get many points but they are distributed by many units, so you re not vulnerable to tall removal or resets.
Also, its really easy to trigger the bonded since its unlikely the opponent can deal with all the 3pts units before you put the next.
Even with just 2 of these units you get 15 pts, while with Cintrian guards that would get only 10 pts.
4. After all the swarm, use Voymir (another underused card, now actually having potential), since it can boost any unit, not just NR ones.
Good luck and here are some examples:
Personally, even though it's the smallest of the 4 expansions we got this year (around 70 new cards compared to +100 on the other ones) it is actually my favourite.
We got scenarios that are interesting and powerful, they brought back binariness with artefact removal, but not as bad as before, since there's more possibilities - use leader ability to advance scenario instantly to ch.1, so removal of scenario is not that significant; or do you just destroy scenario? can be revived with caretaker, but if you banish or steal it, that is a big blow if the scenario was gonna be played twice.
Stratagems are a great idea, but i think most are lackluster. I use the Djinn one when i want to avoid big units, and the SC elf one seems great in elf swarm decks, and maybe the NG locks is nice too, but i think the rest arent worth it instead of tactical advantage.
Matta Hu'uri which is amazing (OP?) in every deck. And Shupe got support in the form of Radeyah, which is basically another shupe, easily providing 12pts min, with 4 possibilities, making it versatile. Did Shupe really need this help? I think this trio of cards will make Shupe decks too strong, i already see it a lot in NG, and less in NR decks.
I really like what they added for SK and MO, making swarm, beasts and consume more viable and with more possibilities. The SC new cards are a bit too basic, making elf swarm too easy and make me angry of the time i tried elf swarm a few months ago and how it would have been so much more successful if i had these tools.
One thing i find really strange: i see scenarios are really popular, i've seen all being played at least 5 times... except Syndicate's which i have YET to see. Why is nobody playing Passiflora? Is it because it generates crimes instead of units? Last time i checked Crimes were pretty popular, its just me who hates them, so i dont see why a reason.
Post automatically merged:
And now, time for some strategy sharing. Im really proud of this one, as it proves my point that lots of cards are really good and players just dont see their potential until it's smacked on their face.
So, im trying to finish Pincer Maneuver mastery, but i HATE that it's the NR Meta, so i wanna try something really different. But it seemed all NR did was damage with charges or buffs... until i tried something with a new bronze card:
CARAVAN VANGUARD
Clearly most players have ignored it, as they seem confused when they see my deck.
Basically, its NG's Daerlan Soldiers deck, but with NR and even better.
Daerlan soldiers generate 2 units, 3 pts each. Caravan Vanguard can do the same, but it has BONDED, which means every caravan vanguard you put after is 6+3. Not bad at all, for a 6prov bronze.
1. This new bronze is neutral, so you can use it on any faction. But only NR and NG can make many copies of bronzes. But this unit is not a soldier, taking away some possibilities, so NR is better.
2. You can use Operator to make the 1st one, then Queen Adalia, Reinforcements, and the 2 actual bronze units, and necromancy if any gets killed, if you wanna go all in with this strategy (my style)
3. This is also better than Cintrian Guard decks, where each gets stronger, because you get many points but they are distributed by many units, so you re not vulnerable to tall removal or resets.
Also, its really easy to trigger the bonded since its unlikely the opponent can deal with all the 3pts units before you put the next.
Even with just 2 of these units you get 15 pts, while with Cintrian guards that would get only 10 pts.
4. After all the swarm, use Voymir (another underused card, now actually having potential), since it can boost any unit, not just NR ones.
Good luck and here are some examples:
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