Just some minor bug fixes. There was an issue adding chunks of types that didn't exist within the file yet. Someone did report that bug at some point but I could never pinpoint the issue, until I ran into it when I made my companion mod
Just some minor bug fixes. There was an issue adding chunks of types that didn't exist within the file yet. Someone did report that bug at some point but I could never pinpoint the issue, until I ran into it when I made my companion mod
do you think you could get the last few unknown bytes fixed in .w2p and .w2mg files? we're so close already.
thanks
This !And maybe also fix the crashing issue when trying to open .redcloth files?
Cheers,
-4
This !
Letting us at least change the path of the textures within it would be great!
Well right now it's possible with an hexa editor, so I guess can happen with W3Editor too
I would like to add new redcloth files. At least as renaming existing copies. But the game somehow crashes from them.
Yes. I took the original redcloth file. Copy it to the Windows Explorer. Connect it by writing in w2ent file. I am doing a lot of times with different files. The result is one game crashes to the desktop. Even through the DLC adds.Also, how did you make the file? did you duplicate an existing one and change that?
Yes. I took the original redcloth file. Copy it to the Windows Explorer. Connect it by writing in w2ent file. I am doing a lot of times with different files. The result is one game crashes to the desktop. Even through the DLC adds.
I'm taken and repacked DLC10 your program with the Armor School Wolf. Everything is working. No problem. Then I took the file from another redcloth armor d_01_mg__wolf_px.redcloth renamed and replaced them by the original Armor Wolf. As a result, this part of the game just disappears. So they packed fine, but they need to work something else.
This does not work. I tried.If you open new_cloth.redcloth you will still see the old path pointing to dlc10 (not the textures, the textures can stay as they are) in one of the variables, you need to change that to your.
Hi Sarcen,
Is there something broken with the reimporting of swfResource for .redswf files? I am noticing that after importing the exact export with zero edits, the # of bytes becomes different after import. This results in the .redswf becoming broken on some files, but not all.
For example...
1. New Mod
2. Add File > gameplay\gui_new\swf|common\panel_common.redswf
3. Select "CSwfResource #1"
4. In "swfResource", export the .swf file. Notice the bytes size
5. Reimport the exact same .swf file that we just exported
6. Yes to compress
7. Click away from the field to finalize. Notice the new bytes size. It is different from the one on step #4
Packing and installing this mod which did nothing but export/import swfResource results in it being completely broken as seen here http://i.imgur.com/TujF9Lc.png
Hm. Can you please try with the exact file I mentioned? I've already gone through most of the gameplay\gui_new\swf files. Most work as expected, but there are a handful that just gets reimported into garbage. Most files import fine, but the ones that don't work aren't importing correctly even with zero edits. I've tried compressed and uncompressed, but the only difference seems to be what kind of garbage it decides to spit out.it works though, I think you shouldnt compress.
I made a complete new hud element and it never broke anything. I know that @erxv was also working on some hud / menu elements, never had a problem re-importing either.