[Modding Help] Strange pause after animation
So I decided to swap backward dodge animation with this one: dialogue_man_geralt_sword_dodge_back_350
And everything would be perfect - it has no bugs connected with shape of groud, the anim is smooth per se, etc. but after the animation is done there is a 1-2 second pause what makes dodging very iritating.
I would like to make it as fluent as other vanilla animation.
I've already tried changing speed of the anim and messing with frames but it seems it doesn't work. For now I lost hope I can do it without help.
If someone, who has experience with fixing anims, is reading this, please, gimme any advice or suggestion
If you want to see what is the problem - put mentioned animation (in pc_gameplay) in place of CBehaviorGraphAnimationNode #9273 #9274 #9275
in index it is nr 9272 9273 9274
You can find mentioned anim in animations/man/dialogs/man_dialog_gameplay_recompress.w2anims
So I decided to swap backward dodge animation with this one: dialogue_man_geralt_sword_dodge_back_350
And everything would be perfect - it has no bugs connected with shape of groud, the anim is smooth per se, etc. but after the animation is done there is a 1-2 second pause what makes dodging very iritating.
I would like to make it as fluent as other vanilla animation.
I've already tried changing speed of the anim and messing with frames but it seems it doesn't work. For now I lost hope I can do it without help.
If someone, who has experience with fixing anims, is reading this, please, gimme any advice or suggestion
If you want to see what is the problem - put mentioned animation (in pc_gameplay) in place of CBehaviorGraphAnimationNode #9273 #9274 #9275
in index it is nr 9272 9273 9274
You can find mentioned anim in animations/man/dialogs/man_dialog_gameplay_recompress.w2anims