PvE griefers will just kite enemies your way lol or block off the area you need to go for a quest. Killing you themselves is simple. There's lots of ways they can be a nuisance
@Danyel_Longbow
Well, in the end that's YOUR subjective preference, but not everyone might agree with it.
My main point is that you can make an online environment shared by many players (who may be strangers to each other) work - several ways lead to Rome. It's proven to work, too, at the latest if players themselves can run dedicated servers and run their own communities with their own rules. Look at all the Armed Assault RPG or G-Mod communities. Or even private GTA (RP) communities, as another example where we use GTA 's technical platform, the game itself.
If official servers or different game modes (PVE, COOP, PVP, whatever) can't offer it, private player communities and servers can. Same with DayZ as yet another example.
If people want it to work, it works. The devs just need to provide the appropriate framework, foundations or possibilities. And since some dislike the mere mention of "GTA": Yes, even GTA works. Look at the private servers there, policed by the community or respective server owners and staff.
Yup, just look to Red Dead Redemption Online as an example. Sure, you can stop someone from shooting you and killing you by activating Defensive mode, but griefers can still lasso you and drag you, horse-jack you, etc...never underestimate the lengths a griefer will go to just to aggravate people.PvE griefers will just kite enemies your way lol or block off the area you need to go for a quest. Killing you themselves is simple. There's lots of ways they can be a nuisance
Bad wording I guess. I didn't mean it in an MMORPG kind of way where you join a server maintained by the devs, I mean we don't have to expect a classic MMO(RPG) in the first place with MP. With "official" I mean something perhaps automatically generated via the game like a session that you cannot really modify, and of course any sort of official "hard set" game mode.
Perhaps to get mentally away from the word "official server", what I mean or hope for in the end is that if you can run your own servers continously and modify them with scripts and mods, then you can probably have customizable communities and cater to different needs. For example standard DayZ was the Wild West and still likely is. Someone you run across could just decide to help you or shoot at you, or get your trust and shoot you when you least suspect it. Shoot or kill on sight. Ironically here some could label that as griefing, toxic, etc although it's part of the game design and actually intended (not that I want to compare a survival game to potential CP77 MP, but anything has a place somewhere).
Yet thanks to dedicated servers and whatnot (next to "official" ones you can't really modify) you have all kinds of communities including those who focus on RP or an immersive experience, with tweaked KOS rules. You can still technically shoot or slash anyone but if you don't do it right you can be excluded from the community. Not to mention whitelisting, dictating who can play in the first place and under what conditions or requirements.
Long story short, big potential if players can run their own customizable servers and communities. Couple sufficient modding, enough players that can join a server, the assumption you could roam most or all parts of Night City you also see in the SP game in MP and custom servers and you have vibrant online communities. A bit like in Armed Assault life servers.
Will we get this? I have no friggin clue and when in doubt, assume not, but it would be great. And to anyone having concerns about this, I've seen enough of those communities and they work - players police themselves both from an in-game standpoint as they usually have police and whatnot, and an out-of-game standpoint via community rules and preventing certain scenarios or people doing too much questionable stuff.
Multiplayer is in the works, how can we help? We can't. CDPR will do, what CDPR thinks is best for the market at that time.
ghost recon is what I see as a perfect example of what a good mp option to be added in where 2-3 friends can join in and assist youThe whole GTA thing is a prime example of what cdpr should not do IMO. I want to play by myself offline or in some form of coop MP either via private server or lan or private online group OR if need be in some coop only server where there is no pvp period.
I want my pvp to be separate from the main game so then I can choose to participate or not with the usual hubrara that games with pvp in open world have. I don't care about the "safeguards"..... they invariable never work well and end up in a divided community where it's "carebears vs "griefers" both in game and in the forums.
ghost recon is what I see as a perfect example of what a good mp option to be added in where 2-3 friends can join in and assist you
Underline and italics added for emphasis. Given that, I think if they do it, it'll most likely be a co-op with story based missions.
They've said it repeatedly. There will be no MP at launch, but it could possibly come later.so if they said that they're not working on MP, basically this thread is ruined XD
they have said the mp feature is what one of side teams is working on and that it wont be ready at launch it will be one of dlc adons post launch if at allso if they said that they're not working on MP, basically this thread is ruined XD
The REDs definitely keep an eye on the forums, and do post here from time to time. As to this specific thread, I don't think they posted here, and don't have any knowledge of how much it's "under observation."well does anyone knows if they pay attention to this thread???
CDPR definitely pays attention to these forums.well does anyone knows if they pay attention to this thread???
well does anyone knows if they pay attention to this thread???
Wasn't even until recently that we found out some team members are working on it. I think most would agree that we'd rather them come out with a more fleshed out single player game first and then work on MP. If they split the team off too much during the single player development, that takes resources and possibly quality away from that. The game should first and foremost be a single player game. MP is just going to be an add on laterjust pitty that they putting multiplayer on the corner
And just what sort of multi-player functionality do you want/expect?...just pitty that they putting multiplayer on the corner
Better multiplayer than singleplayer...just pitty that they putting multiplayer on the corner