Demut said:Consuming potions during combat, huh? To be honest, that doesn’t sound like an improvement to me :S
slimgrin said:I can't play another RPG without wincing when my character chugs a potion mid battle. This was a core design element of both Witcher games CDPR...
slimgrin said:All of it seems really good, but the potion bit. I really, REALLY hope they understand that what made Witcher unique was the study of monster manuals, preparation and forethought. I can't play another RPG without wincing when my character chugs a potion mid battle. This was a core design element of both Witcher games CDPR...
KnightofPhoenix said:You can drink potions in TW1 mid-battle.
That’s what it sounds like to me. It makes sense, too, since they said this would be the last title involving Geralt. So expansions would be the only way to still get out some more content with Geralt ;>KnightofPhoenix said:Are they thinking about expansions already?
Badowski described the process of of bringing the game to PS4 as quite comfortable, as CDP is a PC-oriented company and the PS4 is essentially a PC. "It's another platform, but PC-like. Which is cool."
GuyN said:I wouldn't mind too much if it were made so that you'd get clobbered if you stopped to drink a potion (or sharpen or oil your sword) while you were under attack. You'd have to find a place that was safe for long enough to complete the animation.
BlackLeopard said:Thanks Mike
we already have a discussion for new articles, please post your link there and dragonbird will take care of everything.
http://en.thewitcher.com/forum/index.php?/topic/34364-interviews-and-articles-on-tw3/
thanks again mate.
BlackLeopard said:That's all well and good, but should potions and oils confer the same amount of benefit as when Geralt has time to meditate and use/apply them properly? I would prefer that they didn't.
If you use potions or oils in combat, they should be less beneficial, e.g. for oils, 5% sword damage increase changes to 2.5% sword damage increase, or something like that.