I just finished watching the
actual talkshow video.
Here's my take on the changes noted in OP:
el_Bosco;n10958261 said:
a) 2 rows is pretty much confirmed and settled.
As I stated on a couple other places, I don't mind this too much as the third row doesn't add too much value to the game right now. The fact that it has always been this way in Gwent adds zero value to me.
As for what they do with 2 rows, based on talkshow, it's probably gonna be more interesting than current 3-row system, but we'll have to wait and see how (or if) it actually works. You could also say there would even more potential in 3 meaningful rows, but I would rather see an actual execution working well, than potential that can never be fulfilled. If it takes 2 rows to make it work, I'm fine with it.
As for reasons on why they wanted to do it, my impression was that the mechanic they came up with to make rows matter worked better with 2 rows, so not primarily art or to enable mobile (as for mobile it came up during questions and Burza's answer was something along the lines of they want to make it happen eventually, but it's not a priority atm).
el_Bosco;n10958261 said:
b) coin flip fixes based on previously mentioned "initiative" leaders
That just wasn't how it went down. There was a question regarding this, that Burza didn't want to comment on it. So I guess there's no clear direction yet on how they'll solve it.
el_Bosco;n10958261 said:
Makes sense to me, concentrate on building a working core than adding new stuff
el_Bosco;n10958261 said:
d) leaders with multiple and passive abilities and card abilities that can be used several times during a round [or a match?]
j) items will now work completly differently (attaching them to other cards or something like that)
Burza mentioned lot of experiments they're doing regarding new type of abilities (leaders mentioned specifically but other cards with "timed" abilities were also mentioned). Equippable items I can't recall as confirmed thing but more of some sort of speculation from Swim.
In my opinion if these new mechanics work out and actually make it to the game they can make for a better, more complex game experience (it's gonna be anything but oversimplifying the game). But it can also go horribly wrong as with any other types of added complexity if they don't get it right.
el_Bosco;n10958261 said:
e) new visuals referring back to the witcher universe
Definitely an improvement though I'm more interested in gameplay.
el_Bosco;n10958261 said:
f) deckbuilding requirements, namely a point limit instead of a X gold cards, X silvers.
That could actually be quite interesting and open up design space (which is a huge plus for me as I like to build my own decks), though it may be more harder to balance properly. It wasn't clear for me whether all cards in the same category will have the same cost or it's gonna be different cost per card. Latter way could be way more work in balancing but it could get more fine-grained in exchange. So we wouldn't have the current problem of having bad bronze cards vs good bronze cards.
el_Bosco;n10958261 said:
Good riddance. It took me about a month in the game to fully realize CA Spies' importance, and then maybe another one to come to the conclusion that playing your spy properly has no requirements of great skill or deep tactical thinking but only an intermediate understanding of the game. Once you're past that level it only comes down to the luck of drawing or not drawing it, and the amount of spy abuse your deck packs.
el_Bosco;n10958261 said:
h) fixing card advantage by limiting the card hand size at each round.
As someone has already said it's actually aimed at discouraging dry-passes. Because of that it really matters how they want to solve coin flip, cause it would effectively remove blue coin player's best chance to mitigate his bad situation.
el_Bosco;n10958261 said:
k) we will get weekly news after E3
Bi-weekly actually. I'm looking forward to it.
Other important take-aways for me:
- Title Homecoming doesn't mean going back towards closed beta or Witcher3 state in gameplay (Gold Immunity was specifically mentioned as something they don't want back), but rather to go back to Witcher aesthetics and also going back to things they wanted to implement when standalone Gwent started or early phases of the game, but just couldn't get to it (it actually came up around the discussion of 2 rows, so maybe they wanted to go that way initially?)
- They're not aiming to get balance perfectly right for Homecoming, as they realize it's gonna be a huge change and it's just not possible. Hope it also means frequent updates after the version launches.