So here we are again, first day after a new expansion has been announced and we as of right now don't know any of the leaders outside of Radovid and even with him we don't know what his leader ability might be. So who wants to speculate wildly about who the other 5 leaders could be and what powers they all might have?
I mean to be fair it could be that their are NO new leaders outside of Rad and no new leader abilities added since that seems to have been part of the motivation behind decoupling them, but just for now lets not worry about that and just guess at what leaders could be added! Even if it turns out their are no actual new leaders or abilities we can still have fun just coming up with fun ideas.
Their are no bad ideas and no rules on what may or may not actually fit the Iron Judgement theme. I mean best to try and focus around that, but lets just have some fun with this!
To kick it off I'm going to say...
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NR: Radovid V
Bit of a freebee their honestly, but hey got to start somewhere.
For an ability I know he used to be a lock leader, but that really doesn't fit with NR's over all theme. Honestly some sort of 'give a unit shield, charges 4' ability would make sense for NR, but I doubt they want to just give NR Eredin's ability, just altered a bit. Obviously armor is a new addition and that could be something, but I just don't see Rad as just a straight 'armor up' sort of leader. Hm... Given he is something of a chess master and Warfare was just added to NR without a ton of initial support I'm gonna throw out the suggestion that he will do something with that. Maybe something like:
Master Strategist - Charges 1: Give a unit 2 armor. Add 1 charge whenever a Warfare card is played.
Its a bit simple I know, but I think something like that would be good for NR's engines while giving a Warfare archetype some more bite without it becoming TO strong so that it would limit the design space of future Warfare cards.
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NG: Menno Coehoorn
Ya this one might raise some eyebrows, but one, Menno was the commander of Imperial Forces at the Battle of Brenna (a theme for the new cards according to the websight), two SY established that leaders can be cards that already exist in the game and three, their was an implication that with the decoupling of leaders and abilities that we might well end up seeing leaders who might otherwise have been sort of weird to include. With these three points established I am going to say that its at least conceivable that we will get leaders who are cards right now. So... NG leader Menno. Call him, "Commander Menno" if you like.
Anyway following up that terrible hot take, let me continue by saying I have no idea what sort of leader ability NG would get out of this set... But that's not going to stop me throwing out a half baked idea!
Spy Network - Charge 1: Play a copy of a spying unit from your opponents graveyard and give it doomed. Refresh at the start of each round.
Okay ya I'll admit, that's pretty mediocre. I tried to think of a fun spy synergy mechanic that would not just feel like Bluedream on a leader, but I ended up fairly stumped. This in theory should allow for more spy cards to be played while limiting the ability to just playing a free Joachim every round, but I am sure you can all do better.
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ST: Yarpen Zigrin
Okay so like EVERY elf and dwarf who you have heard of in The Witcher lore was at the battle of Brenna, with the elves on the NG side and the dwarves with NR, but as much as Iorveth or Isengrim would be a PERFECT ST leader being... Well famous ST leaders, their seems to be a dwarf theme to ST in this one and since we have already seen a new Zoltan card in the preview (he's the one in the center of the 3 dwarves, you can see Field Marshal Windbag flying off in his art so you know its him) I am going to go with Yarpen. He lead a company of dwarves, he slew a dragon and he honestly had a TON of history of Geralt in the books prior to the games so honestly he deserves some level of respect and love.
Seriously, if you never read the books, Yarpen is a surprisingly major character especially compared to his minimal role in the games.
Okay back on track with trying to come up with an ability that would fit ST dwarves... Which is tricky since their kind of a weird theme in ST over all since they DO work really well together, but their best decks have always relied on leaders who incidentally help dwarves like Fran replaying NG Justice and Filavandrel giving Sheldon a boosty. I mean something that let you mulligan for a dwarf or boosting a dwarf in hand would be perfect for Sheldon, but I don't think pushing dwarves as being all about Sheldon is a healthy long term design goal. So maybe something that helps to protect your dwarven engines like Defenders and the new Berserks?
Unbreakable Defense - Charges 1: Give an allied unit Defender and 5 armor.
Defender is the ability where the row the defender is on is protected until the Defender them self is killed or purified. So you protect your engines with a unit who has just been given a pretty beefy set of armor the enemy will have to get through. It might be a bit to much armor or too little, we will have to see how valuable defender and armor end up being valued at, but I figured basically turning one of your units into a Cave Troll (new gold monster card) would be pretty decent. Plus as far as flavor goes, I can't imagine a more dwarf-y thing then hunkering down with a big old shield and protecting your allies.
And I some how erase the rest of my ideas... Damn it.
SK Pirates themed thing
MO bring back Dagon as a small monster leader
SY as a self poison leader for Azar Javed
Their was about 20K more words that went with all of that, but I'm tired.
Point is, what would you all like to see? What leaders or leader abilities would you think could make for fun additions to the game?
I mean to be fair it could be that their are NO new leaders outside of Rad and no new leader abilities added since that seems to have been part of the motivation behind decoupling them, but just for now lets not worry about that and just guess at what leaders could be added! Even if it turns out their are no actual new leaders or abilities we can still have fun just coming up with fun ideas.
Their are no bad ideas and no rules on what may or may not actually fit the Iron Judgement theme. I mean best to try and focus around that, but lets just have some fun with this!
To kick it off I'm going to say...
Post automatically merged:
-
NR: Radovid V
Bit of a freebee their honestly, but hey got to start somewhere.
For an ability I know he used to be a lock leader, but that really doesn't fit with NR's over all theme. Honestly some sort of 'give a unit shield, charges 4' ability would make sense for NR, but I doubt they want to just give NR Eredin's ability, just altered a bit. Obviously armor is a new addition and that could be something, but I just don't see Rad as just a straight 'armor up' sort of leader. Hm... Given he is something of a chess master and Warfare was just added to NR without a ton of initial support I'm gonna throw out the suggestion that he will do something with that. Maybe something like:
Master Strategist - Charges 1: Give a unit 2 armor. Add 1 charge whenever a Warfare card is played.
Its a bit simple I know, but I think something like that would be good for NR's engines while giving a Warfare archetype some more bite without it becoming TO strong so that it would limit the design space of future Warfare cards.
-
NG: Menno Coehoorn
Ya this one might raise some eyebrows, but one, Menno was the commander of Imperial Forces at the Battle of Brenna (a theme for the new cards according to the websight), two SY established that leaders can be cards that already exist in the game and three, their was an implication that with the decoupling of leaders and abilities that we might well end up seeing leaders who might otherwise have been sort of weird to include. With these three points established I am going to say that its at least conceivable that we will get leaders who are cards right now. So... NG leader Menno. Call him, "Commander Menno" if you like.
Anyway following up that terrible hot take, let me continue by saying I have no idea what sort of leader ability NG would get out of this set... But that's not going to stop me throwing out a half baked idea!
Spy Network - Charge 1: Play a copy of a spying unit from your opponents graveyard and give it doomed. Refresh at the start of each round.
Okay ya I'll admit, that's pretty mediocre. I tried to think of a fun spy synergy mechanic that would not just feel like Bluedream on a leader, but I ended up fairly stumped. This in theory should allow for more spy cards to be played while limiting the ability to just playing a free Joachim every round, but I am sure you can all do better.
-
ST: Yarpen Zigrin
Okay so like EVERY elf and dwarf who you have heard of in The Witcher lore was at the battle of Brenna, with the elves on the NG side and the dwarves with NR, but as much as Iorveth or Isengrim would be a PERFECT ST leader being... Well famous ST leaders, their seems to be a dwarf theme to ST in this one and since we have already seen a new Zoltan card in the preview (he's the one in the center of the 3 dwarves, you can see Field Marshal Windbag flying off in his art so you know its him) I am going to go with Yarpen. He lead a company of dwarves, he slew a dragon and he honestly had a TON of history of Geralt in the books prior to the games so honestly he deserves some level of respect and love.
Seriously, if you never read the books, Yarpen is a surprisingly major character especially compared to his minimal role in the games.
Okay back on track with trying to come up with an ability that would fit ST dwarves... Which is tricky since their kind of a weird theme in ST over all since they DO work really well together, but their best decks have always relied on leaders who incidentally help dwarves like Fran replaying NG Justice and Filavandrel giving Sheldon a boosty. I mean something that let you mulligan for a dwarf or boosting a dwarf in hand would be perfect for Sheldon, but I don't think pushing dwarves as being all about Sheldon is a healthy long term design goal. So maybe something that helps to protect your dwarven engines like Defenders and the new Berserks?
Unbreakable Defense - Charges 1: Give an allied unit Defender and 5 armor.
Defender is the ability where the row the defender is on is protected until the Defender them self is killed or purified. So you protect your engines with a unit who has just been given a pretty beefy set of armor the enemy will have to get through. It might be a bit to much armor or too little, we will have to see how valuable defender and armor end up being valued at, but I figured basically turning one of your units into a Cave Troll (new gold monster card) would be pretty decent. Plus as far as flavor goes, I can't imagine a more dwarf-y thing then hunkering down with a big old shield and protecting your allies.
Post automatically merged:
And I some how erase the rest of my ideas... Damn it.
SK Pirates themed thing
MO bring back Dagon as a small monster leader
SY as a self poison leader for Azar Javed
Their was about 20K more words that went with all of that, but I'm tired.
Point is, what would you all like to see? What leaders or leader abilities would you think could make for fun additions to the game?