Version1.02 of the game was using DX11 and it had none of these pop-in issues.Blame DX11, the devs will say otherwise but without that pop in the engine would crash quite often or you'd get massive frame drops. DX11 will crumble over anything above 10k calls whilst DX12 can handle hundreds of million with no massive drops.
The devs will say it doesn't matter but it's simply not true. Same thing happened in Unity, where they had massive NPC crowds and pop-ins where everywhere, not to mention the framerate. Same thing here.
You'll just have to deal with it, plus, I never hear anyone but the minority with the 1000$+ rigs complain. If the devs started catering to you only we wouldn't get any PC games anymore. Learn to deal and spend your money wisely.
I have FX-6300, 8GB RAM, R9 270x and getting 40+ fps with everything on high but shadows and SSAO with every postprocessing option on. AMD doesn't even have a driver for Witcher 3 out yet so we'll get even more performance after it releases. Seriously, learn to deal, there are bigger issues with the game regardless, I can't even finish a race in Skellige since the race master doesn't show up no matter what plus a few other things.
They're doing their best with what they have, learn to be more lenient.
Couldn't have said it better myself! Well done.I also notice it and considering how immersive and fantastic the game is when running properly (1.02) I find it difficult to ignore and cope with. Trying to sink into into this great, oh so great world and BAM! have 2 characters pop-in IN YOUR FACE to remind you about reality. 3 patches in and 2 of them introduced an immersion breaking bug and worse performance (1.04 knocked my fps from 55-60 to 40-55). I do understand that when you make a product of this scope issues are to be expected but come on, why break something that works?
I also notice it and considering how immersive and fantastic the game is when running properly (1.02) I find it difficult to ignore and cope with. Trying to sink into into this great, oh so great world and BAM! have 2 characters pop-in IN YOUR FACE to remind you about reality. 3 patches in and 2 of them introduced an immersion breaking bug and worse performance (1.04 knocked my fps from 55-60 to 40-55). I do understand that when you make a product of this scope issues are to be expected but come on, why break something that works?
1.02 never had it as bad as this. Nope. I played it, I knowPlayed it myself with 1.02 and had the same pop-in. Witcher 2 also had this issue but not to this scale since it wasn't open world. When you make an open world game this size, you can expect this. Even GTA V has the same issues with NPCs on the street and vehicles. It happens with each open world game, it is simply a limitation of DX11' draw call capabilities.
1.02 never had it as bad as this. Nope. I played it, I know
First of all NPC pop-in issue in TW3 has nothig to do with hardware or software limitation. If you try set everything to low or ultra details, this issue remain. It's about programming error in game. All NPCs are loaded correctly after fast travel to the location where they were pop-in. But they are always pop-in after loading save.
<tag name="ResourceLow" priority="low"/>
<tag name="ResourceNormal" priority="normal"/>
<tag name="ResourceImmediate" priority="high"/>
<tag name="ResourceLow" priority="high"/>
<tag name="ResourceNormal" priority="high"/>
<tag name="ResourceImmediate" priority="high"/>
Hm, interesting. Since there is a priority-streaming system it might be an issue due to loading priority. I don't know if NPCs are belong to Mesh, Resource, Animation or generic, but i do know that some of you might give it a try:
navigate to "\The Witcher 3 Wild Hunt\bin\config", backup the file "io_priority_table.xml" and then open it with notepad (notepad2 is recommended).
Search the section "WorldStreaming" you will see three lines like this:
Code:<tag name="ResourceLow" priority="low"/> <tag name="ResourceNormal" priority="normal"/> <tag name="ResourceImmediate" priority="high"/>
Replace them with these lines:
Code:<tag name="ResourceLow" priority="high"/> <tag name="ResourceNormal" priority="high"/> <tag name="ResourceImmediate" priority="high"/>
Important note: There is a file in "\The Witcher 3 Wild Hunt\bin", too so you might replace this in both of them. I'll try this too.
-navigate to "\The Witcher 3 Wild Hunt\bin\x64", rightclick on "witcher3.exe"
-chose properties->compatibility->change settings for all users
Did you guys try changing the user.settings like in my sig?
Double Check user.setting / ini Files:
Game Installed Directory\The Witcher 3 Wild Hunt\bin\config\base\rendering.ini
C:\Users(usernamehere)\Documents\The Witcher 3\user.settings
Find "TextureMipBias" and change it to "TextureMipBias=0" (If it's not already 0)
I will give this a shot. What exactly does this setting do and did it resolve pop-in issues for you?