Follow up, or more like full article mostly about Witcher 3 but there are some new quotes for CP2077
http://www.mcvuk.com/news/read/we-r...er-hearts-of-stone-and-cyberpunk-2077/0157411
Jose is the best
Follow up, or more like full article mostly about Witcher 3 but there are some new quotes for CP2077
http://www.mcvuk.com/news/read/we-r...er-hearts-of-stone-and-cyberpunk-2077/0157411
These sorts of things happen when someone listens to the players rather then the Marketing department.
Now this is interesting ... note the words "We really didn’t know" ... this implies most if not almost all of the design stage of the project is done. Meaning 90% of what we post about here, while interesting, it "too late" to make it into the game.
"Cyberpunk is going to be everything; it’s going to be explosions and fire and lighting effects and everything happening all at the same time. It’s going to be a mess of effects.
“I’m very much looking forwards to it. It’s going to be a challenge. Our ambitions and expectations about the amount of visual information on-screen at any given time is going to be pretty brutal.”
the biggest hype of our age
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this is too much assuption, for there is no proof, no evidence of any percentage of being ready or finished, even though that assumption excitens me deeply
I'm also fairly certain they have the basic story/plot-line laid out, many many details yet to be decided but the major points already covered.
I'm also fairly certain they have the basic story/plot-line laid out, many many details yet to be decided but the major points already covered.
Why are you fairly certain about this?
Meaning 90% of what we post about here, while interesting, it "too late" to make it into the game.
Why are you fairly certain about this?
99% of the projects that fail are because the ball was dropped in this phase of a project. Ask anyone that does IT for a living. And computer games are just another IT project at their core.
VERY true. Again that's why I qualified my original statement. After all it's only an educated guess on my part.
It's that they aren't firm enough. I refer again to the Witcher 3 swimming and underwater fighting with the crossbow. Prettttty weak. By far the weakest part of the gameplay for me.
So I worry more that they will have this great game, 95% done in, say, 3 years..and then they'll think, "Hey! You know what would be good? Wall climbing!" or whatever.
I'm sure CDPR will be watching. And playing.
Play Witcher 3, Soul. You're bad and you should feel bad. BAD.
Althouuuuugh....I think Fallout 4 will make a case for or against strong fan feedback during development. If it's great, it'll say you can be great while keeping your fans in the dark. If it sucks or has obvious massive weaknesses that could have been spotted by an enthusiastic following, that'll say something too.
I wouldn't say Beth took any fan feedback during development, mostly they looked at the fan made mods for previous games and saw what was popular and why.