kofeiiniturpa;n8490370 said:
If there was a revision. It means they had a game planned before Witcher 3, and what was done with it was conveniently scrapped after W3 success. In that case my only worry would be that it suggests a game that tries to punch the same vein as W3 did, which then wasn't the case pre 2016; and that I wouldn't want. I wouldn't want CDPR to turn into Bethesda where all their games are gentle iterations of the one single "golden concept" of mainstream-moneymaking+1.
Buuut, as said, I'm not sure this is really a thing in the first place. And even if it was... I have no point of reference to compare with whether it was a good or a bad thing anyway. (Usually, though, if you throw 4 years of work away, it's not a very positive sign as you can imagine.)
Didn't the same thing happened during the development of The Witcher 3? They changed a director or something. Hey if it worked pretty well with Wild Hunt, it may not be such a big problem.
Woah, It may not be the best option for us to follow Bethesda's footsteps. Although it may attract a lot of casual players, we have to consider the fact that Fallout 4 is dumbed down to the extreme, here are a few examples: there is almost no options in dialogue (you only have to agree with every npc and you can't be evil btw), skills and special points are almost irrelevant, the few choices that exist have zero to little impact on story or in the world, the main character is forced to make some questionable things, etc. The same can be said about Skyrim.
Bethesda games have no unique characteristics in them. B-but fallout is a complete different universe compared to elders scrolls! Oh yeah it is until you spend more than 10 minutes in each game and realise they have the same "golden concept" as you said, which is basically: go to X, kill X, repeat- or - go to X, retrieve X, repeat. Jesus Christ the characters movements in Fallout 4 are almost the exact same as Skyrim, gee I wonder WHY RIGHT? SINCE BETHESDA IS USING THE SAME ENGINE SINCE 1998?? HAHA CRAZY RIGHT? . Maybe that's why casuals love them so much,
It's easy for the Elders Scrolls fans to play the Fallout games and vice versa due to them being dumbed down and so similar to one another.
Todd Howard said in an interview: "most people doens't realise that we're only a group of 100 people". Todd Howard should really look at CDPR and notice what a real "small" team was capable of doing during all these years. Now CD Projekt is not so small since the whole team has about 500 people, but here we can come across another right thing these polish guys and girls are doing: unlike Bethesda they hired more people and they're expanding.
The only Bethesda game I liked was Fallout: New Vegas until I realised that it was Obsidian who actually developed the game.
I hope the success of the Witcher 3 doesn't change the way CDPR makes their games. After such a big economical growth, it would be reasonable for them to approach a wider audience. A great way to still keep in touch with the hardcore gamers is probably not to make a dumbed down game, but to make it more acessible to the new players at least in a superficial way, so as the players spend more time in the game they can realise that it has actual depth. I bet 100 coins that this is exactly what will happen, you know why I'm so sure? Because CD Project has two audiences right now: casuals (who are new to CDPR games or the ones that already played Witcher 3) and hardcores like the ones that are already familiar with 2020 and uncontentional rpgs.
I still have to find the interview were Iwinski said something like this...Maybe I'm imagining things, or it may have been a dream. DUDE I'M A REPLICANT IN BLADE RUNNER LMAO XDDDDDDDD
EDIT: I understand,
Sardukhar. I toned down a little bit just like Bethesda toned down the quality of their...ops, sorry.