Motion sickness exist in third person too, because don't depends by the perspective.I am one of those who experience severe motion sickness when playing first person games. For people like me it is not about not wanting to play 1st person games, however immersive they may be, but not being able to play. I am a loyal fan of the Witcher series, with over 600 hours of Wild Hunt (and DLCs) alone, so please give people like myself a third person option so we could also enjoy your new creation!
yea english is not my native language, i apology in advance.
you are comparing different communities though , the average Skilled based player does not care about stories and cinematics , they play games to test their skills and are usually into competitive gaming , while the average RPG players are more into tactical combat and strategic thinking , some are not really skilled in gaming , and CDPR is aware of this (hense the smart guns which is a pretty smart move ), and the game is targeted at those people , despite that i agree that the game will do great since it will probably does what it does best and despite it being a shooter in combat , it really is true to the RPG genre by being story focused, which in my opinion is the most important aspect of an RPG , the thing is though that i don't think the game can reach it's potential sales by excluding the TPP perspective.It's always been third person. Just do both if it really worries you guys but regardless I don't think much people will not buy the game just because it's a FPP based game. Many FPP games have been extremely successful and this could be one of those. Better yet it could be the best, leading the history of First Person games
you are comparing different communities though , the average Skilled based player does not care about stories and cinematics , they play games to test their skills and are usually into competitive gaming , while the average RPG players are more into tactical combat and strategic thinking , some are not really skilled in gaming , and CDPR is aware of this (hense the smart guns which is a pretty smart move ), and the game is targeted at those people , despite that i agree that the game will do great since it will probably does what it does best and despite it being a shooter in combat , it really is true to the RPG genre by being story focused, which in my opinion is the most important aspect of an RPG , the thing is though that i don't think the game can reach it's potential sales by excluding the TPP perspective.
regardless , whatever the CDPR decides , they made a community that truly believes in them , and those loyal customers like me will definately make sure the game does Great )
i didnt mean they are exclusive , they do overlap and that's why i agree with the good sales part . but there are a lot of exclusive players on both sides , i'm just talking about the sales potential . and that's something we both agree on )What do you mean? There is a community that like both. Did you mean comparing two different kinds of players? Because I like to do both from time to time. I enjoy the story first then I go in ass kicking the second with the hardest possible difficulty. Though I do agree that it could possibly bring in more sales if they do both. That's why I also say that having both in the game would do wonders. I just prefer FPP because I want CDPR to revolutionize the way people see RPG. That it doesn't have to stick to the notion that all RPGS should be the same all throughout.
CDPR had a choice, and I suppose since this is still in the early stages, they kind of still do have one; is the immersion of the gamer more important to them, or is the maximum enjoyment of the gamer paramount? If it's the former, they can ignore everything said in this 20+ page topic and stick to FPP exclusively, those that don't like it can kick rocks. However, if the latter is what is most important to them, then an option to switch between FPP to TPP is absolutely necessary.
What happens with all this will say a lot about CDPR and what they really think of the gamers in relation to their games, IMO, as in are they making a game for everyone or are they making a game for themselves and just letting us experience it...I'll be watching this closely.
Immersion is not based on camera but on how the world is built and how it feels.
If this was pure shooter then i would go for FPP but there's mellee weapons and acrobatics too. It's why death garden has two different perspectives, one for hunter and one for survivors. Stuff like that is best suited for TPP.
Also, for stuff outside of combat, the view is claustrophobic and is further limited by all the hud info. Our eyes have a wider view and move faster than a game camera controlled by analogs. And it feels weird when stuff just gets picked or pressed with no hand extended in FPP.
And the character creator. The major reason why this needs to have TPP. People want to experience this as their created character, not themselves. Having such a detailed character customisation and not being able to see it in action beyond cutscenes is a complete waste. I mean, it's not like it's a multiplayer game where at least others see you.
Now don't get me wrong, FPP looked nice. I believe that the best option is to give players both and let them pick what immerses them in the game and what they enjoy best. It's what i loved about skyrim. Switching camera angles based on mood and situation. And the hud wasn't limiting either. A TPP can also offer an up close and personal encounter. Look at Resident Evil 2 Remake. You can bring the camera closer to the back.