ShaderCacheMode 2
This is a general thread for platform discussion -- including Witcher 3 on Linux. From the OP (underline for emphasis):This isnt a Witcher 3 thread nor the right sub section of the forum.
[Sard Edit: With CDPR having listed the platforms for CP2077 as PC, Xbox and PS4, this will be a general discussion thread for all platforms - including Linux, Mac, PC, Consoles, VR...their strengths, weaknesses and aspects relating to CDPR games.]
Awesome stuff, the game looks fantastic.AMD finally released a new version of their amdvlk Vulkan driver with fixes for TW3, so it's not crashing after startup anymore. Performance is slightly better than radv:
amdvlk:
radv:
If using amdvlk, don't forget to enable disk shader cache, it's off by default (only runtime cache is used if you don't enable it):
in
$HOME/.config/amdPalSettings.cfg
Code:ShaderCacheMode 2
Cache is stored in: $HOME/.cache/AMD/LlpcCache
Awesome stuff, the game looks fantastic.
What hardware is that running on? I just see RX Vega, but not the specific model, nor the CPU etc.
Would also be curious as to what settings it's running at.
As many expected, Google unveiled their gaming service Stadia, powered by Linux and Vulkan:
https://www.gamingonlinux.com/artic...aming-service-built-on-linux-and-vulkan.13792
While personally I'm not in the least interested in "streaming" games, which is even worse than other forms of DRM, the fact that more studios will support Linux and Vulkan is quite big. If Google service will be lucrative enough, we can even see CDPR and the like releasing games there, which end up with them coming out DRM-free as well. So overall it's a good thing for Linux gaming.
Cool idea, but temper your expectations. Despite their promises, Google has not delivered on 4K/60FPS yet (I know because I tried their Project Stream thing).
I'm open to this as an alternative for people who can't afford PCs/consoles, but I'm vehemently against it as a complete replacement for those platforms. Are people really so eager to give up control of the stuff they buy?
Sounds like a nice little curiosity.
Doesn’t offer anything (at all) to me, though.
They touch on that at about the 40 min mark.
Project stream worked with 1080p - 60fps
Stadia (the new platform) will, at launch, support 4k 60 fps. Allegedly, ofc.
No, i'm not expecting anyone (Stadia included) to take away what i own or buy. If they want to establish a foothold, they need to make Stadia work ON TOP of what is already available to players and developers. It's not like Sony or Microsoft are going to roll over and die.
It could offer a lot to developers though, so indirectly to people that are not interested in that kind of accessibility. I mean, the computing power behind it is... One of a kind.
Google believes that open source is good for everyone. It enables and encourages collaboration and the development of technology, solving real-world problems. This is especially true on Stadia, as we believe the game development community has a strong history of collaboration, innovation and shared gains as techniques and technology continually improve. We’re investing in open-source technology to create the best platform for developers, in partnership with the people that use it. This starts with our platform foundations of Linux and Vulkan and shows in our selection of GPUs that have open-source drivers and tools. We’re integrating LLVM and DirectX Shader Compiler to ensure you get great features and performance from our compilers and debuggers. State-of-the-art graphics tools are critical to game developers, and we’re excited to leverage and contribute to RenderDoc, GAPID and Radeon GPU Profiler — best of breed open-source graphics debugging and profiling tools that are continually improving.
Disclaimer: I work at Google (though not on Stadia), previously Eidos Montreal (Shadow of the Tomb Raider).
Games running on Stadia are primarily native. Yeap, engines you never dreamed would support Linux, now do thanks to Google.
As Stadia has its own SDK, porting from Stadia to Desktop means adding SDL support and supporting the desktop swapchains. Personally, I think the biggest hurdle with desktop support would be testing and bug fixing, as with Stadia the game is really just tested on AMD. That said, as a desktop Linux gamer myself, I'm certainly hoping this would help get us more AAA games. If nothing, all the open source work means better mesa, faster kernel, more advanced profilers etc which are all good for our cause.