Playing other games

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Volsung said:
I liked the way the different towns (cities? yeah right!) looked like in Oblivion, but the truth is it is a facade and doesn't transcend the surface. There aren't cultural or behavioral differences unless you imagine them by engaging in some mental role playing the game is incapable of providing.
There is actually. For example the racial tensions in Leyawiin.
 
Elida said:
There is actually. For example the racial tensions in Leyawiin.

Or the paranoia and general sketchiness of Skingrad (and now I discovered why). Or the imperial / nordic differences in Bruma.

Cyrodiil is a melting pot so cities are not secluded and as such necessarily resemble each other in terms of culture, but they still have their quirks and uniqueness to them.
 
KnightofPhoenix said:
Or the paranoia and general sketchiness of Skingrad (and now I discovered why). Or the imperial / nordic differences in Bruma.

Cyrodiil is a melting pot so cities are not secluded and as such necessarily resemble each other in terms of culture, but they still have their quirks and uniqueness to them.
Exactly. It's actually a very carefully crafted game.
 
Elida said:
Exactly. It's actually a very carefully crafted game.

Yes, I am actually impressed. Even the books are cool to read, and I love the writing style of Mankar Camoran, leader of Mythic Dawn, I think I have a glimpse of his character already.

My biggest complaint so far is that guild quests have absolutely nothing to do with the main quest, and so with the urgency that the main quest has, it feels like I'm wasting my time. I think it would have been much better if say the necromancers and blackwood company were allied with Mythic Dawn. It would at least give me a solid and good reason to pursue these quests.

That's what I'm RPing in my head anyways, but it should have been in the game.
 
KnightofPhoenix said:
Yes, I am actually impressed. Even the books are cool to read, and I love the writing style of Mankar Camoran, leader of Mythic Dawn, I think I have a glimpse of his character already.

My biggest complaint so far is that guild quests have absolutely nothing to do with the main quest, and so with the urgency that the main quest has, it feels like I'm wasting my time. I think it would have been much better if say the necromancers and blackwood company were allied with Mythic Dawn. It would at least give me a solid and good reason to pursue these quests.

That's what I'm RPing in my head anyways, but it should have been in the game.
Oh, yes, I love collecting books in the TES games.

I think there would be a problem with the guild quests being related to the Oblivion Crisis if the player has already finished the main quest, though. They're good anyway so I don't really mind.

Damn it, you made me feel like playing Oblivion again :p
 
All Oblivion players should get a mod for better skies, a grass mod that increases density so that the land won't look like a bald head anymore, the texture mod (forgot its name), faraway mod for ultra-far view distance, Beautiful People for less ugly mofos and finally, the most important, Unique Landscapes. Trust me, it's good.

AH YES, I almost forgot. You absolutely MUST try Nehrim. Just get it, you'll understand.
 
Elida said:
There is actually. For example the racial tensions in Leyawiin.

Elida said:
Or the paranoia and general sketchiness of Skingrad (and now I discovered why). Or the imperial / nordic differences in Bruma.

Those are general elements of civilized living that can be applied to any random settlement. But I didn't notice any actual practices or differences in dialect or discourse in any of those towns. Morality, social conventions, speech, goals and aspirations, none of that.

They felt pretty flat to me, like cardboard towns inhabited by stiff robots on which some kind of recognizable "tension" was imposed (paranoid town, racist town, etc.).

That said, I did enjoy the feeling of horseback riding through the night, avoiding possible bandits and monsters, to finally enter through the city gates into a different looking town each time.
 
Volsung said:
Those are general elements of civilized living that can be applied to any random settlement. But I didn't notice any actual practices or differences in dialect or discourse in any of those towns. Morality, social conventions, speech, goals and aspirations, none of that.

They felt pretty flat to me, like cardboard towns inhabited by stiff robots on which some kind of recognizable "tension" was imposed (paranoid town, racist town, etc.).

That said, I did enjoy the feeling of horseback riding through the night, avoiding possible bandits and monsters, to finally enter through the city gates into a different looking town each time.
I understand, but that'd be quite a lot of work to implement (especially dialects with so few voice actors).

It would have been pretty cool if they had included some festivals or something, though.
 
Elida said:
I understand, but that'd be quite a lot of work to implement (especially dialects with so few voice actors).

It would have been pretty cool if they had included some festivals or something, though.

I didn't necessarily mean dialects in intonation and accentuation, but the choice of words and other local forms of expression. Take for instance Planescape: Torment, and compare the Hive with the Clerk's Ward.

And yes, festivals and the way they approach daily things and conversations would be a good addition. For example, that damned speech skill might actually turn out to be useful. Also, some kind of lore would help you approach different people.

But I also understand these are not the reasons why people play Elder Scrolls games. If they wanted an actual computer RPG they would go for something else.
 
The Purification Dark Brotherhood quest legitimately saddened me. I've really grown quite fond of my brothers and sisters, and I really dislike the fact that I have no choice but to do what Lucien wants when the reason to do it is quite poor.

I'll miss them :(
 
Well I feel screwed over. I got that Enemy Within expansion but the damn game is not updating. Heard it was a 7.2 GB download but all I got was a 4 GB update and nothing has changed. Guess I'll have to wait a little longer. Heard good things about Enemy Within though.
 
I just played "Edna&Harvey: Harvey's New Eyes" (HNE from now on).
Is the sequel of "Edna&Harvey: The breakthrough". HNE is a point&click from Daedalic (they made Deponia).

Is weird in this second game niether Edna or Harvey are playable. But the protagonist, Lili, makes it up for you.

If you like to play an acid, humorous, vendictive point&click, HNE is the game for you.
But save often, 'cos it is buggy.
 
Red0oG said:
Solid game, but it could have been so much more if 2K hadnt cut so much content.

mafia 2 ending was some what dissapointing
 
RSIK4 said:
mafia 2 ending was some what dissapointing

Story was fine to me, it was the gameplay content they cut like side missions and much more.
Watch some BETA videos.
 
I played Deadfall adventures for a few hours yesterday.
It has some really nice environments and I like that Indiana Jones theme. Gameplay is average though.
 
KnightofPhoenix said:
It is jungled
That's a forest, not a jungle. At most you could say Leyawiin is starting to look like a rain forest... if you squint hard.

and multi-cultural, every city reflects a certain mix of cultures. For instance, Anvil has clear Redguard influences mixed with Imperial, Bruma is clearly Nordic, Cheydinhal is mix of Dunmer and imperial...etc
Only very superficially, though what I meant to say was that the imperials themselves were meant to be multicultural, not staid Romano-British townsmen. No trace of the Nibenese and Colovian dichotomy for instance, very little of the religious variety. The imperial cult being turned into "church" is horrid. The different races, sure, that is in all Elder Scrolls games. Morrowind had much more layered and well thought-out presentation of cultural differences.

All in all, Cyrodiil is a much more boring place than it was supposed to be, especially with the copy-paste dungeons and ruins.

KnightofPhoenix said:
Yes, I am actually impressed. Even the books are cool to read, and I love the writing style of Mankar Camoran, leader of Mythic Dawn, I think I have a glimpse of his character already.
The books are definitely the best part of Elder Scrolls, and Mankar Camoran is a fascinating character.

My biggest complaint so far is that guild quests have absolutely nothing to do with the main quest, and so with the urgency that the main quest has, it feels like I'm wasting my time. I think it would have been much better if say the necromancers and blackwood company were allied with Mythic Dawn. It would at least give me a solid and good reason to pursue these quests.

That's what I'm RPing in my head anyways, but it should have been in the game.
I don't care about that personally, because I don't want everything to be about the main quest. I often ignore it anyway. It's definitely not the highlight. You can put off the guild quest lines, though- the game doesn't end with the MQ.
 
What's the best class in Dragon Age: Origins?

I played human noble warrior long time ago and was thinking of maybe going for mage this time. But I like big swords and heavy armor so I dunno :p
 
eskiMoe said:
What's the best class in Dragon Age: Origins?

I played human noble warrior long time ago and was thinking of maybe going for mage this time. But I like big swords and heavy armor so I dunno :p/>

You can use swords and armor in DA:O as a mage, if you unlock the Arcane Warrior specialization. That's probably the only way I can think of how to make a typical fantasy cleric in DA:O, combined with spirit healer. In any case, you have companions who can use swords and armor. A mage will normally provide tactical advantages. An arcane warrior could possibly join the fray though.

The rogue is overpowered, which can be fun or not depending on your preferences. Take for instance the fight against Loghain: rogue with fast dual wielding, with cunning as damage modifier, couple of daggers poisoned with deathroot extract (or something like that, paralyses enemy) and he will just stand there while you drain his health rather quickly.

This is one big issue with DA:O, the lack of classes and character types.
 
eskiMoe said:
What's the best class in Dragon Age: Origins?

I played human noble warrior long time ago and was thinking of maybe going for mage this time. But I like big swords and heavy armor so I dunno :p/>/>

I can give you a quick layout of my experience.

-Noble human, warrior, specialised in shield tactics, warrior, and champion.
Fun, and probably the most default and can feel boring.

-Human, Mage, specialised in primal cold and electric damage, blood magic, entropy and healing on the side just in case
First character and the most fun I had, as soon as I heard about blood magic I knew I wanted it. Also good if you don't like or want to take Morrigan or Wynne with you(my belief is to always have a mage in the party). I might also mention he was a right evil looking bastard too. Went out of his way to kill almost everyone with the dialogue choice. Not very popular amongst the party.

-Dwarf, noble, warrior, specialised in two handed weapon techniques and beserker.
Could be boring playing the tank though. Increases the re-play value of Orzammar highly.

-Elf, Dalish, rogue, specialised in dual weaponry skills, assassinry*, and the rogue skills. Second most fun character I played. Very good if you wish to not carry Leliana or Zevran with you so you can pick locks.
 
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