Problem with that is, it gives players an easy-out from hard choices. If you can talk your way out of everything, it's not a very grim and gritty game, is it? If you can convince murderous gang members - who hate you - not to murder you because you say the right things, well, that kind of jars in a Dark Future setting.
Sometimes your choices have consequences and I don't think you should be able to sneak or talk your way past a fight you earned.
In this case, I prefer theme to be more important and sometimes in cyberpunk, things get ugly and bloody.
Oh I'm with you on that, especially "a fight you earned" part. That was poetry! ^_^ But instead of 100% shooter with no other options than shooting at everything and everyone, or 100% sneak 'em up where you fail for being spotted, you should be able to choose your battles. Maybe not all, but some, as well as different strategies, weapons, and what have you.
If a developer take these choices from me(CDPR would never do that) I'm not interested to play the game. It simply isn't for me.
I would not call sneaking in Deus Ex Human Revolution as an "easy way out" from hard choices. It's not as you avoided all confrontations or conversations. Sneaking however did net you more XP for exploring as well as staying your hand and using non-lethal weapons.
I never shy away from the harder and more challenging routes, nor do I shy away from a firefight if it means that I'm saving or helping someone I find innocent. Those murderous gang members you mentioned, yeah, they're dead if they are attacking me or anyone else, unless they somehow realise whom they're up against. And I look forward to the consequences you mention.
What I mean with player choice
victory: ) is the freedom to deal with situations how you damn well please and not be funnelled down a path were you are literally playing a rail-shooter and have to use that weapon, that equipment, go that way and do look at that explosion!!!! Yeah, I'm not into rail-shooters like that, but then again I've never seen CDPR giving you but one choice in their games. This is an RPG after all right? You make choices. Consequences follow.
Now I'm new to this franchise and have absolutely no idea of the different player styles/characters in the Cyberpunk universe. But I do know of consequences in games, and love them, and look forward to get some hard choices to choose from. It's CDPR, they know what they're doing. :happy:
For instance, if I(and this is me) play as a police and see some punks willing to rob and murder or rape or go berserk among people, killing innocents, I wouldn't stand idly by eating donuts. If the police captain give the order to stand down, I wouldn't. I would gladly meddle and stand by that choice. I'd like to think so anyway, it would be nice with some really effin hard choices.
Even playing as a more criminal element, stumbling upon this situation, I would gladly meddle. Even if it meant me failing my current mission(say a opportune moment to steal) and the cash included. Yeah, I got issues with people hurting other people and it always reflect on my playstyle.
You know the trailer with the woman using those "praying mantis-blades" killing(unless she was framed) fourteen people I would gladly meddle, no matter what kind of character I play. I would love to solve some plot, murder mystery, or dig deeper regarding the how, the why and the who. But most of all, sadly, I probably wouldn't have hesitated to pull the trigger in the first place, saving as many of the victims as I could. If I could.
Ergo, by blowing her brains out the consequence of my behaviour and killing the woman, would be that I never got some important info from her, or even a new police partner, or what have you. Hell, maybe I end up being the none the wiser henchman, tying up loose ends, and acting unawares as a proxy for the bad guys. I just hate being used. :angry:
Other consequences for choosing differently, sneaking, killing, helping or not, would perhaps be that you never ran into certains npcs that could have helped you later. Or you missed out on something else, important info that could've saved you or others. I come to think of the original Witcher game here, and when you are doing the autopsy with Shani. The outcome of that chapter depend not only on choices but also how curious you are. I loved that.
No matter what kind of game we'll get, I know I'll be very very curious and do my fair share of exploring.
I have no illusion a game like Cyberpunk 2077 won't have it's share of violence and shooting. Hell, I'm counting on it. If you can't reason or see eye to eye with everyone, especially those "murderous gang members" wanting to cash in a price on your head, I for one would gladly fight them. :fury:
Being forced to deal with the consequences that follow of course. ^_^