Redesigning Reveal Nilfgaard
I really liked the initial concept of reveal - that it focused more on interacting with your opponent's hand rather than the board. Right now, reveal is just a huge tempo swing, and the utility of reveal is largely ignored, which is sad. Also, mirror matches are awkward as fuck.
I took the time to redesign most of the NG reveal cards. I doubt reveal will ever change, but I'd like to hear your guys' feedback.
First thing I'd like to note is that I've completely removed self-revealing and concealing. Both of these mechanics are super clunky in mirror matches.
Morvran Voorhis
7 Strength. reveal up to 4 cards.
New: 7 Strength. Reveal up to 3 cards, then spawn a base copy of a revealed enemy card.
I really liked the initial concept of reveal - that it focused more on interacting with your opponent's hand rather than the board. Right now, reveal is just a huge tempo swing, and the utility of reveal is largely ignored, which is sad. Also, mirror matches are awkward as fuck.
I took the time to redesign most of the NG reveal cards. I doubt reveal will ever change, but I'd like to hear your guys' feedback.
First thing I'd like to note is that I've completely removed self-revealing and concealing. Both of these mechanics are super clunky in mirror matches.
Morvran Voorhis
New: 7 Strength. Reveal up to 3 cards, then spawn a base copy of a revealed enemy card.
Leo Bonhart
7 Strength. Reveal one of your units and deal damage equal to its base power to an enemy.
6 Strength. Deal 6 damage to an enemy. If your opponent is holding a revealed silver or gold card, deal 12 damage instead.
Tibor Eggebracht
10 Strength. Truce: Boost self by 15, then your opponent draws a bronze card and reveals it.
10 Strength. Truce: Boost self by 20, then your opponent draws a bronze card and reveals it.
Boost increased from 15 to 20.
Vattier de Rideaux
11 Strength. Reveal up to 2 of your cards, then reveal the same amount of your opponent's cards, randomly.
14 Strength. Swap a Revealed enemy card.
Xarthisius
13 Strength. Look at your opponent's deck and move a card to the bottom.
11 Strength. Look at your opponent's hand and deck. Choose up to 2 cards. If they are in your opponent's hand, reveal them. If they are in your opponent's deck, move them to the bottom.
If you'd choose a bronze card, all copies of it would be revealed/moved to the bottom of the deck.
6 Strength. Deal 6 damage to an enemy. If your opponent is holding a revealed silver or gold card, deal 12 damage instead.
Tibor Eggebracht
10 Strength. Truce: Boost self by 20, then your opponent draws a bronze card and reveals it.
Boost increased from 15 to 20.
Vattier de Rideaux
14 Strength. Swap a Revealed enemy card.
Xarthisius
11 Strength. Look at your opponent's hand and deck. Choose up to 2 cards. If they are in your opponent's hand, reveal them. If they are in your opponent's deck, move them to the bottom.
If you'd choose a bronze card, all copies of it would be revealed/moved to the bottom of the deck.
Cynthia
5 Strength. Reveal the highest unit in your opponent's hand and boost self by its power.
5 Strength. Reveal the highest unit in your opponent's hand, then boost self by the power of a revealed unit
Makes the card playable later in the round, after multiple cards have already been revealed
Serrit
6 Strength. Deal 7 damage to an enemy; or set a revealed unit's base power to 1.
9 Strength. Deal 4 damage to an enemy; or set a revealed unit's base power to 1.
Puts more focus on the reveal synergy ability rather than the secondary ability.
Hefty Helge
8 Strength. Deal 1 damage to all enemies except those on the opposite row. If this was revealed, deal 1 damage to all enemies instead.
9 Strength. Deal 4 damage to an enemy. Reveal a number of cards in your opponent's hand equal to the overkill damage.
Henry var Attre
9 Strength. Conceal any number of units. If allies, boost them by 2. If enemies, deal 2 damage to them.
10 Strength. Deal 2 damage to up to 3 revealed units in your opponent's hand.
5 Strength. Reveal the highest unit in your opponent's hand, then boost self by the power of a revealed unit
Makes the card playable later in the round, after multiple cards have already been revealed
Serrit
9 Strength. Deal 4 damage to an enemy; or set a revealed unit's base power to 1.
Puts more focus on the reveal synergy ability rather than the secondary ability.
Hefty Helge
9 Strength. Deal 4 damage to an enemy. Reveal a number of cards in your opponent's hand equal to the overkill damage.
Henry var Attre
10 Strength. Deal 2 damage to up to 3 revealed units in your opponent's hand.
Venendal Elite
1 Strength. Switch this unit's power with that of a revealed unit.
9 Strength. Halve the base power of a revealed enemy unit.
No longer punishes hand-buff Scoia'Tael, is a little bit safer to play even against decks with low-power units.
Imperial Golem
3 Strength. Summon a copy of this unit whenever you reveal a card in your opponent's hand.
Unchanged
Daerlan Foot Soldier
4 Strength. When you reveal this unit, play it on a random row and draw a card.
4 Strength. Summon a copy of this unit from your deck whenever your opponent plays a revealed card from their hand.
Fire Scorpion
5 Strength. Deal 5 damage. When you reveal this unit, trigger its ability.
6 Strength. Deal 3 damage. If the highest revealed card color in your opponent's hand is bronze, deal 5 damage. If Silver, deal 6 damage. If Gold, deal 8 damage.
Spotter
5 Strength. Boost self by the base power of a revealed bronze or silver unit.
5 Strength. Boost self by the base power of a revealed enemy unit.
Added the option to target golds at the cost of only being able to target enemy cards.
Mangonel
7 Strength. Deal 2 damage to an enemy. Repeat this ability whenever you reveal a card.
7 Strength. Reveal a random card in your opponent's hand. At the end of your turn, deal 2 damage to an enemy if at least one of your opponent's cards is revealed.
Alchemist
9 Strength. Reveal up to 2 cards.
10 Strength. Choose a color. Reveal a random card of that color in your opponent's hand.
Master of disguise
11 Strength. Conceal 2 cards.
8 Strength. Swap a revealed enemy card and reveal the card that replaced it.
Nilfgaardian Knight
12 Strength, 2 Armor. Reveal a random card in your hand.
12 Strength, 4 Armor. Deal 2 damage to a random unit in your hand.
9 Strength. Halve the base power of a revealed enemy unit.
No longer punishes hand-buff Scoia'Tael, is a little bit safer to play even against decks with low-power units.
Imperial Golem
3 Strength. Summon a copy of this unit whenever you reveal a card in your opponent's hand.
Unchanged
Daerlan Foot Soldier
4 Strength. Summon a copy of this unit from your deck whenever your opponent plays a revealed card from their hand.
Fire Scorpion
6 Strength. Deal 3 damage. If the highest revealed card color in your opponent's hand is bronze, deal 5 damage. If Silver, deal 6 damage. If Gold, deal 8 damage.
Spotter
5 Strength. Boost self by the base power of a revealed enemy unit.
Added the option to target golds at the cost of only being able to target enemy cards.
Mangonel
7 Strength. Reveal a random card in your opponent's hand. At the end of your turn, deal 2 damage to an enemy if at least one of your opponent's cards is revealed.
Alchemist
10 Strength. Choose a color. Reveal a random card of that color in your opponent's hand.
Master of disguise
Nilfgaardian Knight
12 Strength, 4 Armor. Deal 2 damage to a random unit in your hand.
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