Well, the generalisation is appropriate, since faith by definition is irrational.Therefore, the faithful are more likely to be irrational in other ways, too.
Masters in divinity, interesting, do they also have a masters in tarot card reading and mind reading?kelticpete said:I am getting my masters degree in Divinity, the professional degree to be a minister in most liberal/moderate and some conservative forms of christianity.I find that the witcher is somewhat european in it's view of religion. Religion is seen as either a crutch (the peasants) a negative source of power/control (the priests) or an earth friendly quirky alternative (meilete) and finally, a dark inspiration for wierdos (lionheaded dudes)It would be nice to see some non-type cast porttrayals of religious people. the cool wicca chick and the asshole christian priest archetypes are old.It would be nice if the priest had been a mixture of both some negative traditionalist values yet more progressive about other issues. Because that fits more of the my conservative friends who are religious they may be traditionalist and backward on some issues but they suprise you with compassion.a study of religous people in the united states showed that the those who NEVER went to church and those who went to church every week were less racist than those who went once in a while.Geralit's indiffernce to religion is fine by me. it is an attitude many people have, and portraying it fictionally works for me.on a side note, I lament that in american, "traditional religious" conservatism means that we can have sex with prostitues in the game but we can't see their breasts!!!!/ i find it hilarious that the american version does not censor the sexual choices but heaven forbid we see a boob. I downloaded the uncensored version, myself.all in all, I did not find the witcher's portrayal of religion to be anything but typical and ho-hum. not bad, not good, just average.
Keticpete, I'm interested that you are studying divinity. I was myself for many years clerk of a Quaker meeting; but eventually I had my own Damascene conversion and realised I could not square what I see as the inherent evil of Christianity with my conscience, and so had to resign. This isn't to say I don't (still) see Jesus as an inspirational religious and ethical teacher. I do. But...kelticpete said:from wikipedia:Master of Divinity (M.Div., Magister Divinitatis in Latin) is the first professional degree in divinity in North America and is a common academic degree in theological seminaries. In many Christian denominations, and of some other religions, this degree is the standard prerequisite for ordination to the priesthood or pastorship or other appointment, ordination or licensing to professional ministry. At most seminaries this degree requires around 90 credit hours of study.
People bring their values with them to whatever activity they engage in. As we've seen from several different threads, religious and anti-religious people spend time thinking about religion in the game and pro-sex and anti-sex people spend time thinking about the sexuality in the game. Interior designers probably notice the placement of the furniture and decorations in the houses, and hairdressers probably notice the hair styles of the characters. Whatever is important to people, they bring that focus with them wherever they go.As for me, I'm a psychologist, so I see people's bringing their values and personalities with them wherever they go.Slyloki said:What is it with people wanting to impose an agenda on what is ultimately a GAME...
What you're calling 'a game' is essentially a work of fiction. Yes, it's interactive fiction, so there isn't just one possible story and there isn't just one possible ending. But it is a story which someone else created for you to enjoy. And of course that person had something they wanted to communicate. Of course that person expressed their own beliefs and values in creating the narrative. It would be impossible not to, and those who claim they don't are simply doing so unconscously and uncritically. I'd much rather have a game written by someone who was consciously thinking about the moral beliefs and values they are expressing than by someone who doesn't. But no narrative is morally neutral. No narrative is without moral content. That's in the nature of narrative, and of how we as people produce narratives.Slyloki said:(Organised) religion be damned...The game surely shows religion from Geralts point of view, thus sceptical and irreverent to obstinate beliefs...And again, I dont play a game to have a moral view imposed upon me, religeous, sexual or otherwise... Whats next?! Be kind to frogs?What is it with people wanting to impose an agenda on what is ultimately a GAME...
Exaclty. This is what happens when authors don't care - or don't think consciously - about the morality of their narrative. Violence is easy to portray. It's often the lazy way out in story telling terms. And so we develop a culture in which the core narrative is 'violence solves problems' - the 'violence solves problems' meme is deeply embedded in our popular culture. Why does this matter?We're at war in Iraq. We surely aren't making anything better there - in fact we've made things much worse. And the cost in lives and in damage to the international reputation of the United States and the United Kingdom is enormous. So how did we get there? Because we elected politicians who believe that violence solves problems. How did we come to elect politicians who believe violence solves problems? Because that's what too many of us believe. Why do we believe it? Because we were brought up on a diet of war films, cowboy films, and thrillers in which we learned that violence solves problems...It doesn't, of course.But in designing games in which the core value is 'violence solves problems', we're bringing up the next generation to elect the politicians who will start tomorrows wars.Guys, this is not smart.kelticpete said:as for imposing values....the nature of a game will tell a story and offer you choices.the plot, narration, characterization, ways of solving things, consequences will in some sense "impose" upon you.the most normal imposition is that violence, when justified, is good.some games are more morally nuetral about violence, and seem to say that violence is not good but necessary.
I do. The Witcher quite clearly pushes several isms - of which the clearest and most important is anti-racism. It seems to me that's a good ism to push.The Witcher also several times rewards choices to solve problems without violence - the werewolf and the striga, as examples. It graphically shows the dreadful consequences of violence between the Order and the Scoiatael - violence from which only the extremists benefit. Although, on the other hand, it also rewards solving the lake peoples' problem by violence (slaughtering Dagons' priests). So it's not all sweetness and light - but still a very great deal better (because more thoughtful) than 90% of the games out there.I don't want a game to be preachy or push an "ism"...
Sorry, Simon, I don't quite agree on that last point. Both the werewolf and the striga matters are in fact designed so that you lose something if you choose the non violent option - in each case, a unique potion ingredient that you can't get by any other means than killing the two people (I refuse to call them monsters). You might get bonus XP and/or a warm fuzzy feeling if you choose not to kill them, but the unique reward is only handed out if you kill them. While that might be a good example for the "make your choice and live with the consequences" principle that drives much of this game, I think it is a point rather against than in favour of your argument.SimonBrooke said:The Witcher also several times rewards choices to solve problems without violence - the werewolf and the striga, as examples. It graphically shows the dreadful consequences of violence between the Order and the Scoiatael - violence from which only the extremists benefit. Although, on the other hand, it also rewards solving the lake peoples' problem by violence (slaughtering Dagons' priests). So it's not all sweetness and light - but still a very great deal better (because more thoughtful) than 90% of the games out there.
lol, Ain't that the truth, I'm a produce manager of a large supermarket chain, and I've learnt you can tell a lot about someone from the way they pick their apples... I don't mind discussing the in's and out's of a game, book or movie, I think what gets my back up is when people start complaining that aspect a wasn't done right and should be done based on their perceptions.. I paint, and I used to have a flatmate who'd look at my work in progress and say "thats nice, but I would do it xyz".. Infuriating, as I told him, think you can do it better, then grab a canvas and do it, but get out of my head... But back on topic, what i quoted from you, is kind of my point, religion in the game seems to me based on Geralts values and opinions, thus lacking the depth and goodie goodieness that some wish for.. Doesn't mean it's not there, one just wont see it through Geralts eyes...Corylea said:As for me, I'm a psychologist, so I see people's bringing their values and personalities with them wherever they go.
Roxy, either I'm too cynical or you're not cynical enough. I can't think of any religion which has contributed to peace, even short lived. Genocide, on the other hand...Maybe the Jains.RogueRoxy said:*shrug* Religions were (and are still) invented by humans. They are constantly being adapted to fit changing circumstances. They have been brutally horrific, and they have been the security blankets of thousands. They have been the cause of genocide as well as long lasting peace.Come to think of it, it's almost the same as the changes on a McDonald's menu over the years...
True, but beating the one true religion into anyone who disagrees is not a definition of 'peace' I'm familiar with...RogueRoxy said:I suppose it depends on our definition of 'long lasting', but typically, countries sharing one religion will band together for as long as it takes to beat the idea that theirs is the 'ONE True' religion into anyone who disagrees.