amazing news!
So how will this work exactly? Will it modify the deafult env used by the game (for example novingrad_sunset.env around novingrad)? What if other envs are blended over by weather settings or ULM?
1. currently it uses the selected env in ULM
2. I could check for current active .env and only edit the active .env
3. I was thinking of adding a empty .env "template" of sorts (I have some, created with the tool we dont speak of)
4. I don`t know, if it uses currently active .env how it will end up with a "mixed" .env. Lots of questions I have myself and that I need to test out. Before I can say anything definite.
I`m at work 10 hours a day, so I don`t have a lot of time to finish it as quickly as you guys might want it, but I will, once I have something substantial, release it asap.