Safehouses - yes or no? - or how to make them work?
I'm a little torn on this one...the idea of having a safehouse, or multiple safehouses/properties to acquire. On one hand, I definitely don't want some Sims safehouse where you buy furniture/interior decorate. I'm not sure having a great selection of safehouses would be a great idea either, at least in terms of having varying qualities..because the goal of the game obviously will not be to make it big, like in a GTA game or something.
So, how could they make it work within the atmosphere of the game?
I think it could work, if it worked something like this. No safehouse is luxurious - (maybe just have one safehouse, period), and they are in close proximity to the outside environment. In other words, you could be next to a club and can hear the club music at certain times, or street traffic, and see the weather against your window, and actually look out the window and see stuff happening on the street....a place that at least you don't feel isolated/really safe in.
What would be the purpose? Maybe a storage space (hidden to emphasize the 'unsafe' feeling) for a few relevant game items. Maybe a place for downtime in the game where you can do something like change the music and read up on the backstory. Very low-key, low-tech though, as if your true identity needs to be hidden.
Part of me thinks it's a bad idea though and would take you out of the grittiness of the game no matter how seamlessly you tried to implement it.
Thoughts?
I'm a little torn on this one...the idea of having a safehouse, or multiple safehouses/properties to acquire. On one hand, I definitely don't want some Sims safehouse where you buy furniture/interior decorate. I'm not sure having a great selection of safehouses would be a great idea either, at least in terms of having varying qualities..because the goal of the game obviously will not be to make it big, like in a GTA game or something.
So, how could they make it work within the atmosphere of the game?
I think it could work, if it worked something like this. No safehouse is luxurious - (maybe just have one safehouse, period), and they are in close proximity to the outside environment. In other words, you could be next to a club and can hear the club music at certain times, or street traffic, and see the weather against your window, and actually look out the window and see stuff happening on the street....a place that at least you don't feel isolated/really safe in.
What would be the purpose? Maybe a storage space (hidden to emphasize the 'unsafe' feeling) for a few relevant game items. Maybe a place for downtime in the game where you can do something like change the music and read up on the backstory. Very low-key, low-tech though, as if your true identity needs to be hidden.
Part of me thinks it's a bad idea though and would take you out of the grittiness of the game no matter how seamlessly you tried to implement it.
Thoughts?