My game was working fine but after GOG client downloaded and applyed the patch, my game (pc) freezes after the red bird logo screen. Cant play the game now :s
70+ hours, around 6,45 MB here.
We have crafting specs in the game, but the game was not planned to be played by crafters ?
This shall be a joke.
I can live with all the bugs, but being unable to play and enjoy the game, that I can't do.
Either this bug is fixed or this game will be dead in no time.
i dont know if gog have this option but check the integrity of the files. Steam screw it every update for some reasonMy game was working fine but after GOG client downloaded and applyed the patch, my game (pc) freezes after the red bird logo screen. Cant play the game now :s
Honestly surprised they fixed this before xmas, great job Devs. Please get some rest though^^If anybody encounters this issue - hotfix 1.06 will fix it and remove the 8MB limit on save files.
Removed the 8 MB save file size limit. Note: this won’t fix save files corrupted before the update.
If anybody encounters this issue - hotfix 1.06 will fix it and remove the 8MB limit on save files.
I am happy to see a removed save file size limit. I like that they noted it doesn't restore already corrupted saves.
I am a bit anxious as to what is going to happen to save files that now increase unlimited with no actual changes to bloating. Though, to be clear: I am not angry about this. Removing the limit before the holidays is a good thing. No worries about corrupted saves. Amazing.
There was never any confirmation that it was happening on consoles due to the way they handle their save files, and the lack of console users coming here to confirm they were experiencing the issue. Out of all the posts here, I think we heard from maybe three console users and one of them had an unrelated issue.
C:\Code\cyberpunk\buddy\AutoSave-3\sav.dat
C:\Code\cyberpunk\EnnyRoseNearlyBrokenSave\ManualSave-29\sav.dat
Stop with the fear mongering please.True. And a great relief and fix for the game. Especially for PC. But now here's to hoping the lack of console reports actually was a sign of the issue truly not being on consoles.
Otherwise... there's gonna be a 2nd 8MB Wave coming.
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Very true. But remember. We don't know if console users ever even reached the 8MB wall. It could feasibly be that console users were not able to do it as fast as a PC user did. While things look promising for consoles, we can't rule out definitively that maybe, just maybe they just are there yet.