It just seems like your trying to push all the blame on the platform and not entertaining the idea that it could be a problem with the game you do realize we love the game and CDPR and really want to play this amazing game with the optimal visual fidelity of said platform.
No, I'm identifying exactly what the situation is. If the
cause (the
source, the
root) of the issue were known, then the response you received from CDPR would have been: "This is a known issue. It's caused by [InsertReason] in the [InsertSpecificSource]. This will be addressed in an upcoming patch."
The response you received was: "Topic is known to our rendering team, but I don’t have any updates I can share at this point, sorry choom." You know the problem exists. I know the problem exists. CDPR knows the problem exists. That's a far cry from knowing
how and
why the problem exists.
If the source of the problem cannot be found, it cannot be fixed. If the source of the problem can be identified, then it will be fixed. This is the way every bug will work with every game.
Not every Xbox user that plays this game and yes it effects every Xbox series console is going to report this issue not everyone goes to forums the fact that digital foundry has this issue on all of their Xbox series systems means it's a extremely common issue to the point where CDPR is aware of the issue and are actively working on it.
Yes, this part seems to be true after the 2.0 update. And from everything I can find, it's the way that specular lighting is being handled by the game. Switching graphical settings to Medium apparently removes graphical process causing it.
But that still doesn't explain why the XBX is displaying the higher settings incorrectly. Exactly what I've said above remains true:
In order to fix the issue, we need to know where it's coming from. Why does this setting display correctly on PC? PS5? Geforce Now? No idea. Well, then, in order to try to fix it:
Please, keep your eye out for any changes you notice in the future. If you can detect different behavior after a game patch, a system update, etc., send in another ticket and identify what has changed.
This is how fixing bugs works.
Installed on internal SSD. But technically that shouldn't make a difference.
On XSX I've run it off disc, digital, SSD expansion, and off the internal SSD, issue persists no matter what.
It will be unlikely that the storage device will have anything to do with it. It looks like the specular layer (reflections that come from wet or shiny surfaces) are simply not being rendered correctly. This is most likely going to boil down to the way an API or driver is handling calls.