Several Bugs to report, any help?
Okay here will be a list of bugs I am experiencing in the game. I feel (for me; not sure about others) that these things also break immersion.
Question-mark locations:
No-Mans-Land
1) West of Witcher George's tomb there is a Question-mark location that has a treasure chest that is bugged. You can't click on it (though it is highlighted) in the standard game (regardless of difficulty) and NG+ mode which it is an empty chest that isn't highlighted. This particular place has a tent that was torn down by a bear. Level 12 I think in the standard and level 36/39 in the NG+. This problem makes it so that the location never greys out and stays white.
2) Just West of Lurtch where the quest "Fools Gold" took place. There is a question-mark location that whether you picked up the notice board stuff to get it marked on your map or just ran across it without the location marked on your map HUD. It won't "discover it" even if you kill all of the bandits there and the people come back. Also I don't think it marks it as a location unidentified anymore in the icon list above the map even though on the map itself it is still marked as unidentified with a question-mark. As well when you go to the location and stand directly over the question-mark in the world. It says the location is below Geralt even though it is not.
3) about 100-200 meters north-east of the fast travel location "Hangman's Alley" and due west of "Blackbough" fast travel location is another location like in number one. Once you complete it and or if you loot the chest on the boat before you kill all of the drowners it will not grey out.
Novigrad:
1 and 2) Slightly north west of "Border Post" bridge crossing from No-Mans-Land into lower Novigrad land area. There are three monster locations here. One is a cave that is a monster den. The other two are endrega nests right next to each other. The two endrega nests are acting strange since patch 1.07 and this hasn't been fixed yet. If you run across them or get their locations from a notice board they won't appear when they should. It is not until you blow the nests up and kill everything around them that they show up and they are greyed out.
Skellige:
1) On Undvik at the lake in the center of the island. There is one and only one question-mark location on the center south end of the lake. In the standard game if you go to this location before the quest involving helping the possible future king of Skellige. You can get this location and complete it because the boat is there. However if you go through the main story and skip getting on the boat and just swim across the lake or you some how get to the location by a different route. The boat and the bandits move toward the lake cross walk where the little water falls are. The boat ends up beached slightly into a tree. Which is obviously not on the question-mark location anymore (moved like 200 meters east of the question-mark location). Thus you can not complete the Question-mark location; and it's to like number 2 in No-Mans-Lands list The question-mark just sits there unidentified. If you complete the main story side quest arc in Skellige on Undvik. When the boat is beached into the tree you can find the "[E]" but when you push it it does nothing. However if you come there before completing the quest and you go to that location it completes fine now since patch 1.07.
***There could be more but I haven't went through all of the game again since before patch 1.05.*** I will update this list if I find anything else out.
Quests:
No-Mans-Land.
1) While helping Kira Metz on Fyke Isle after you get the lamp. When you go to the basement on fyke isle to use the lantern to watch and listen to the ghosts. The lamp icon does not disappear after the ghosts subside.
2) You must have Kira's Lamp for this one. If you head directly south from Fyke Isle there is a ghost town where a Noonwraith blocks the way to a cave that has a lamp icon in front of it. The cave you must knock down with Aard. And obviously you should kill the Noonwraith. Well for some reason as of pre patch 1.08 if you knock the cave open and then collect the treasure inside then use the lamp on the ghost lamp location you see the miner mining "forever" literally. He never dissipates. The same with the icon marker. It does not go away. --- post patch 1.08 the miner does not show up if you repeat the description in this paragraph. However the lamp location is still there whether you knocked the cave in or not. The miner will not appear with the lamp and complete the lamp location.
Other oddity glitches:
1) The Horse (the brown Roach not the black one, just found out about the black one online but have never obtained it) still acts dumb. None of the patches have fixed anything with the way the horse acts on my game. Still stops over hills that don't drop. Still stops so I can't jump over very small areas, still if running up a hill on horse back flips over and half the horse in in the ground sometimes (though not as often), if Roach gets stuck between two trees he falls through the ground and disappears. If I run and dismount Roach while galloping toward a water source that will make Geralt swim, and yet Roach keeps galloping (like normal after you jump off him like 10 meters) if I time it right Roach will run into the water and keep running and disappear underwater. This will cause Geralt to fall through the earth and or if he touches water to be teleported under the land. At which point there is no stabilization and Geralt can run anywhere he wants without barriers. Even running through the ground.
2) At several locations since patch 1.05 when you guys said that you fixed the infinite re-spawn locations so monsters don't do that anymore. I now have this problem. I didn't have it pre patch 1.05. Most notably it's in the water where they infinitely re-spawn at certain locations.
3) Geralt sometimes takes damage by falling literally 1 foot, and sometimes doesn't take any damage after falling over 20 feet. Kinda odd.
This game is great, a master piece. Just some bugs I have found that haven't been fixed. And there are probably more. I hope this helps. And thanks.
---------- Updated at 11:20 PM ----------
Another addition
A few more bugs I forgot to mention.
1) If you push any key accept for "B" to open the inventory or the crafting system or the skill tree area or etc. While on these pages if you push "B"; which as you know is the key that opens the bestiary. The page will not switch to the bestiary page. The page just blinks and leaves it on the current page. Resulting that I have to back out to Geralt and then push "B" in order for the game to transfer me to the bestiary page.
2) Randomly every time I am in any city (not a house or building) "X" will not work. I can not summon Roach sometimes. This goes out in the forests as well. This is completely random when it happens.
another bug addition:
I actually am unsure about this one. However since launch about 95% of the time when the characters are talking there is a faint echo in the background as if they (the voice actors/esses) were voice recording in a bathroom or something. Like I said it's very faint.
Yet another edition:
Skellige Question Mark Location:
North North-East of the city of Hov at the most northern point is a ship wreck on a island. It ran aground. Anyway once you board the boat and go into the captains quarters and use your witcher senses and see the dead captain. As soon as you get close to him to click on him (he is glowing red) the red disappears and you can not get the quest/loot associated with this location. This is on New Game + mode.
Weapons:
Specifically on the cross bows. The ones you can craft for the Ursarin or the Cat school. On NG+ you guys forgot to boost the level of the cross bows from level 29 to level 66 or whatever it should be. So when I regained these recipes they were for level 29 cross bows.
Oils:
My original save file (that I beat the game on) I did it on the "just for the story" difficulty. I pre ordered the game, so I've had it since launch on Steam/PC. Anyway on this file I was never able to buy/find in any way shape or form the Superior Necrophage oil nor have I been able to find the Superior Cursed Oil one either. So I kept this file and I started a new file directly on Death March mode (Not NG+). I bought the potion recipe for both of these oils for the superior versions on this file. Keep in mind I have a complete guide at prime games for this game. So I know where all of the chests are and all of the venders are and their route and etc etc. I tediously went through the entire game on the first play through (first play through file) and found every chest in the game (not just the question mark locations). Never found these recipes anywhere. The same with going to all the vendors. As far as I know these recipes will never ever appear in a chest or container of any sort that isn't "special". So I don't know if that file is broken because I made that file at version 1.0 or not. However the newest file I was talking about where I did get it and it was made after patch 1.08.4 or whatever the current is (definitely not patch 1.09). Anyway I am currently going through NG+ with my original file and I still haven't found our bought these two recipes. Is this a non fixable glitch?
Okay here will be a list of bugs I am experiencing in the game. I feel (for me; not sure about others) that these things also break immersion.
Question-mark locations:
No-Mans-Land
1) West of Witcher George's tomb there is a Question-mark location that has a treasure chest that is bugged. You can't click on it (though it is highlighted) in the standard game (regardless of difficulty) and NG+ mode which it is an empty chest that isn't highlighted. This particular place has a tent that was torn down by a bear. Level 12 I think in the standard and level 36/39 in the NG+. This problem makes it so that the location never greys out and stays white.
2) Just West of Lurtch where the quest "Fools Gold" took place. There is a question-mark location that whether you picked up the notice board stuff to get it marked on your map or just ran across it without the location marked on your map HUD. It won't "discover it" even if you kill all of the bandits there and the people come back. Also I don't think it marks it as a location unidentified anymore in the icon list above the map even though on the map itself it is still marked as unidentified with a question-mark. As well when you go to the location and stand directly over the question-mark in the world. It says the location is below Geralt even though it is not.
3) about 100-200 meters north-east of the fast travel location "Hangman's Alley" and due west of "Blackbough" fast travel location is another location like in number one. Once you complete it and or if you loot the chest on the boat before you kill all of the drowners it will not grey out.
Novigrad:
1 and 2) Slightly north west of "Border Post" bridge crossing from No-Mans-Land into lower Novigrad land area. There are three monster locations here. One is a cave that is a monster den. The other two are endrega nests right next to each other. The two endrega nests are acting strange since patch 1.07 and this hasn't been fixed yet. If you run across them or get their locations from a notice board they won't appear when they should. It is not until you blow the nests up and kill everything around them that they show up and they are greyed out.
Skellige:
1) On Undvik at the lake in the center of the island. There is one and only one question-mark location on the center south end of the lake. In the standard game if you go to this location before the quest involving helping the possible future king of Skellige. You can get this location and complete it because the boat is there. However if you go through the main story and skip getting on the boat and just swim across the lake or you some how get to the location by a different route. The boat and the bandits move toward the lake cross walk where the little water falls are. The boat ends up beached slightly into a tree. Which is obviously not on the question-mark location anymore (moved like 200 meters east of the question-mark location). Thus you can not complete the Question-mark location; and it's to like number 2 in No-Mans-Lands list The question-mark just sits there unidentified. If you complete the main story side quest arc in Skellige on Undvik. When the boat is beached into the tree you can find the "[E]" but when you push it it does nothing. However if you come there before completing the quest and you go to that location it completes fine now since patch 1.07.
***There could be more but I haven't went through all of the game again since before patch 1.05.*** I will update this list if I find anything else out.
Quests:
No-Mans-Land.
1) While helping Kira Metz on Fyke Isle after you get the lamp. When you go to the basement on fyke isle to use the lantern to watch and listen to the ghosts. The lamp icon does not disappear after the ghosts subside.
2) You must have Kira's Lamp for this one. If you head directly south from Fyke Isle there is a ghost town where a Noonwraith blocks the way to a cave that has a lamp icon in front of it. The cave you must knock down with Aard. And obviously you should kill the Noonwraith. Well for some reason as of pre patch 1.08 if you knock the cave open and then collect the treasure inside then use the lamp on the ghost lamp location you see the miner mining "forever" literally. He never dissipates. The same with the icon marker. It does not go away. --- post patch 1.08 the miner does not show up if you repeat the description in this paragraph. However the lamp location is still there whether you knocked the cave in or not. The miner will not appear with the lamp and complete the lamp location.
Other oddity glitches:
1) The Horse (the brown Roach not the black one, just found out about the black one online but have never obtained it) still acts dumb. None of the patches have fixed anything with the way the horse acts on my game. Still stops over hills that don't drop. Still stops so I can't jump over very small areas, still if running up a hill on horse back flips over and half the horse in in the ground sometimes (though not as often), if Roach gets stuck between two trees he falls through the ground and disappears. If I run and dismount Roach while galloping toward a water source that will make Geralt swim, and yet Roach keeps galloping (like normal after you jump off him like 10 meters) if I time it right Roach will run into the water and keep running and disappear underwater. This will cause Geralt to fall through the earth and or if he touches water to be teleported under the land. At which point there is no stabilization and Geralt can run anywhere he wants without barriers. Even running through the ground.
2) At several locations since patch 1.05 when you guys said that you fixed the infinite re-spawn locations so monsters don't do that anymore. I now have this problem. I didn't have it pre patch 1.05. Most notably it's in the water where they infinitely re-spawn at certain locations.
3) Geralt sometimes takes damage by falling literally 1 foot, and sometimes doesn't take any damage after falling over 20 feet. Kinda odd.
This game is great, a master piece. Just some bugs I have found that haven't been fixed. And there are probably more. I hope this helps. And thanks.
---------- Updated at 11:20 PM ----------
Another addition
A few more bugs I forgot to mention.
1) If you push any key accept for "B" to open the inventory or the crafting system or the skill tree area or etc. While on these pages if you push "B"; which as you know is the key that opens the bestiary. The page will not switch to the bestiary page. The page just blinks and leaves it on the current page. Resulting that I have to back out to Geralt and then push "B" in order for the game to transfer me to the bestiary page.
2) Randomly every time I am in any city (not a house or building) "X" will not work. I can not summon Roach sometimes. This goes out in the forests as well. This is completely random when it happens.
another bug addition:
I actually am unsure about this one. However since launch about 95% of the time when the characters are talking there is a faint echo in the background as if they (the voice actors/esses) were voice recording in a bathroom or something. Like I said it's very faint.
Yet another edition:
Skellige Question Mark Location:
North North-East of the city of Hov at the most northern point is a ship wreck on a island. It ran aground. Anyway once you board the boat and go into the captains quarters and use your witcher senses and see the dead captain. As soon as you get close to him to click on him (he is glowing red) the red disappears and you can not get the quest/loot associated with this location. This is on New Game + mode.
Weapons:
Specifically on the cross bows. The ones you can craft for the Ursarin or the Cat school. On NG+ you guys forgot to boost the level of the cross bows from level 29 to level 66 or whatever it should be. So when I regained these recipes they were for level 29 cross bows.
Oils:
My original save file (that I beat the game on) I did it on the "just for the story" difficulty. I pre ordered the game, so I've had it since launch on Steam/PC. Anyway on this file I was never able to buy/find in any way shape or form the Superior Necrophage oil nor have I been able to find the Superior Cursed Oil one either. So I kept this file and I started a new file directly on Death March mode (Not NG+). I bought the potion recipe for both of these oils for the superior versions on this file. Keep in mind I have a complete guide at prime games for this game. So I know where all of the chests are and all of the venders are and their route and etc etc. I tediously went through the entire game on the first play through (first play through file) and found every chest in the game (not just the question mark locations). Never found these recipes anywhere. The same with going to all the vendors. As far as I know these recipes will never ever appear in a chest or container of any sort that isn't "special". So I don't know if that file is broken because I made that file at version 1.0 or not. However the newest file I was talking about where I did get it and it was made after patch 1.08.4 or whatever the current is (definitely not patch 1.09). Anyway I am currently going through NG+ with my original file and I still haven't found our bought these two recipes. Is this a non fixable glitch?
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