So, there are some things which really annoy me...
1.
Okay, clothing is cosmetic now, but why is it still handed out as "special reward" or found in special locations?
Had a good laugh when Regina rewarded me with 2 clothings, worth 220 eddies or 2 crafting parts, for being especially good on the cyberpsycho-missions...
2.
Actually this annoys me the most:
The whole game is now a hunt for crafting parts as it seems to be the only purpose, as these are so hard to get. And it even ruins game fun.
Example: Had a "sneak in and kill someone" mission (with no requirement of being unnoticed), so I did that. And when I was done, I thought dammit, I need their weapons for crafting parts, and I went down and killed every single goon in the building, to get half of the parts for upgrading one weapon.
Is that the intended way to play now? That's sad on many levels.
3.
For some reason, when I get iconic weapons, they are often worse than regular ones. And they often can't even be upgraded with silencers/mods.
That's sad somehow.
4.
I'm not sure about the leven scaling of enemies. On one hand it makes the game a little more demanding, but, as it so many other games using that mechanic, at some point every cheap burglar is running around with "longsword +3 dragonkiller", you know...
That's all for now.
As not part of the topic, but after almost 3 years and so many patches, why are there so many day 1 bugs still out there, some already a meme to me like the floating radio in the nomad camp, some game breaking, like random times when you notice the game doesn't let you sprint/fight anymore...
1.
Okay, clothing is cosmetic now, but why is it still handed out as "special reward" or found in special locations?
Had a good laugh when Regina rewarded me with 2 clothings, worth 220 eddies or 2 crafting parts, for being especially good on the cyberpsycho-missions...
2.
Actually this annoys me the most:
The whole game is now a hunt for crafting parts as it seems to be the only purpose, as these are so hard to get. And it even ruins game fun.
Example: Had a "sneak in and kill someone" mission (with no requirement of being unnoticed), so I did that. And when I was done, I thought dammit, I need their weapons for crafting parts, and I went down and killed every single goon in the building, to get half of the parts for upgrading one weapon.
Is that the intended way to play now? That's sad on many levels.
3.
For some reason, when I get iconic weapons, they are often worse than regular ones. And they often can't even be upgraded with silencers/mods.
That's sad somehow.
4.
I'm not sure about the leven scaling of enemies. On one hand it makes the game a little more demanding, but, as it so many other games using that mechanic, at some point every cheap burglar is running around with "longsword +3 dragonkiller", you know...
That's all for now.
As not part of the topic, but after almost 3 years and so many patches, why are there so many day 1 bugs still out there, some already a meme to me like the floating radio in the nomad camp, some game breaking, like random times when you notice the game doesn't let you sprint/fight anymore...