a male and a female voice, as devoid of accent as possible.
.
What do you mean by "as devoid of accent as possible"?
There is nobody who can have "No Accent".
EVERYONE has an accent. At least in the English language.
a male and a female voice, as devoid of accent as possible.
.
CDPR will never do silent protags
but for arguments sake if silent protagonists are ever implemented in any game. The should have very little indication, like Dark Souls
*snip*
It has some real roleplaying you could pretty much play and imagine any back story you want because of the minimalistic approach of YES and NO.
I don't know what 80's or 90's or JRPG's have to do with this subject. Like at all. There are still (yes, even western) games being made with silent protagonists.
I think the issue is largely about the available diversity of character identifiability. Once you have a voice, it will always be the same no matter what kind of character you create. The used tone may well sound good for one character, but way off for another -- and eventually it will get tiresome to listen to the same guy or girl.
It's a difficult subject when it comes down to voiced / silent protagonist in games. Not only is it a matter on how the portrayal of said character are represented into the game, but I personally believe that it is also dependent on the First / Third Person Perspective.
Silent protagonists tends to have an uniquely immersive hook. Because they don’t speak and have no predetermined personality, we view ourselves as them, entering into their mind and experiencing firsthand what they are going through. Our actions become their actions; our choices become their choices, and we essentially have been given a direct link to the game’s universe. This in my opinion, is easiest done when you have a First Person Perspective in the game, rather than a Third one.
With voiced characters, we are able to explore the lore and substance of a--in majority--predetermined character. When they have a voice of their own, they also tend to have their own personality, history, talents, etc. They are a completely different person which we are often watching in Third Person, and which helps one to become more emotionally attached to the character.
But ultimately it's subjective whichever you prefer more. I prefer Voiced ones, since they tend to make me more attached to the character, since I personally like to play as someone and see the world through their eyes and how they are able to react to their surroundings. But considering this is Cyberpunk we are talking about, a silent protagonist seems to be an 'easier' choice, but that depends on how the game is executed, of course.
I do understand people have different preferences on this subject. I just don't think having a voiced character will mean a character will be predefined.
I disagree.
In 2015 when game is out how many AAA titles will have silent protagonists? Maybe Half Life 3? Or 2-3 jRPG's that will never hit European shores?
CyberPunk 2077 is not Elder Scrolls nor Half Life, it's is enitrely new IP (for 95% people it will be). You need to have in mind that for most players today to have a silent protagonist is at least -unusual.
CyberPunk 2077 when it comes out will have to create it's own name and audience and what's most important buyers (we on this forum are not relevant, 'cause 80% of us will preorder game whether it be silent or not protagonist).
Maybe CDPR can include both options(voice acting and silent protagonist) but if they can not I hope we will have voice acting.
We'll see how many there are.
I am not asking this game to be a Cyberpunk version any other game, I don't want it to be -- I'll just turn that argument back to you: CP 2077 is, and should not be, Witcher, it is not Mass Effect, it is not GTA, Sleeping Dogs, Batman, Dragon Age 2 etc, etc. *shrug*
I'm not inherently against voiced protag, but I do find it distracting if my character is not a set character and is still being voiced by some hobo whose vocal chords then label the whole character no matter how I decide to play, every time I play the game - just like if it was a set character (like Geralt).
looking at CDP it won't be the case, and I'm glad it it. Making him/her silent makes the character unmemorable. You can name a exception or two but that is about it
Guipit: Will choosing your class affect the story? If so, how much?
MM: It’s always been very important to us to deliver mature and ambitious entertainment. It’s not going to be any different this time around. We want to keep the role system from the pen & paper version of Cyberpunk. As opposed to the regular fantasy set-up with mages, warriors and archers, we’re going for something different. In Cyberpunk, each character role will offer a set of special skills that will impact your stats in many different ways. That’s where the challenge kicks in, we want to create a game where character customization will be strongly tied with the plot. Now going from that, we believe that we can make a game where, with many different role choices, you will get a very strong, engaging story, just like it was with The Witcher.
I have an idea that could appeal to both ends of the spectrum: Pitch editor for the characters. allowing the players to nail the exact tone and pitch of voice they want for their character.