I am curious, why would it make sense that a door should have a set number, which does not scale up or down with a player's level, to open it, but the enemies in front of or behind that door, should scale up or down with the player's level?
Because unlike enemies, attribute checks are a direct definition of our own character and growth in Night City, which scaled attribute checks are now directly going against by actively undermining our character's definition and thus hindering our own roleplay.
As is stated multiple times throughout this thread; it's breaking lore, immersion, realism and most of all gameplay logic while crippling the very heart and soul of the game, its dialogue and story, most of all our beloved character V.
It's an illogical gimmick feature because the whole point of levels/experience/skills in games is to simulate what we in real life obtain through years of study, training and hard work. The scaled attribute checks however are entirely against this by implying that V is becoming dumber, weaker, slower with each level.
If I work out 7 days a week, clearly I will become stronger and move onto heavier weights, right? Is that the logical process for just about anything we do in life?
Well the game says if I work out 7 days a week, I won't be moving onto heavier weights. Instead the weights I'm lifting now will become heavier and entirely become unliftable eventually. So by working out, I am somehow becoming weaker.
Am I here to define my own character or is the game going to define it for me by making my V dumber and weaker just because I gained a level?
As for the enemies, I am alright with them being scaled because it gives them more of an immersive realism feel, makes them feel more... human and alive in a sense in this vast and open world. A sense that just like me they are becoming better, wiser, stronger in Night City.
That absolutely does not mean that they are any challenge even with scaling, but rather that they will somewhat be on an equal playing field and not be underleveled puny ants that drop dead just by V looking at them (as was previously the case as soon as V gets to level 12, though to be honest it still is the case).
They, just like V, are now becoming better throughout our time in Night City and by doing so make all districts viable by providing equal fun, equal experience, equal loot levels.
Attribute checks on the other hand are a different story, they are directly going against V as a character. Fail to keep up and V eventually forgets how to use a keyboard or becomes unable to lift the weights they've been lifting.
Case and point, Jackie's Arch bike. My Nomad Tech V (who freaking repaired her own vehicle in the intro) somehow forgot how bike exhausts work only 5 minutes before meeting Jackie, just because I gained a level.
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