The witcher trio is a symptom, not the disease3 witcher brother are problem. because of them, Muligun is more important.
There used to be actual faction identity and architypes all of which are almost gone. Skellige at least has some identity (OK 1 deck identity) every card with other faction needs a redesign to actually make them unique again.I always had the doubt. SK is CDPR's favourite faction. They will nerf everything and leave SK broken with an explanation that 'With SK being strong, when everyone uses it, people will create counter decks and make it weak'. When SK can consistently thin to 0, how they can keep the moral high ground and saying that 'We will have less tutors'. It is extremely ridiculous. When every other faction is forced to include W3 for thinning, SK can thin to 0 with synergy card. I like HC, but this unconditional love CDPR shows to SK is getting my nerves.
/EndOfRant
/FingersCrossedTillWeSeeFullPatchNotes
So Eithne goes from pinging units R1 to not pinging units R1, taking it through other means, dry-passing R2 (typical) and getting not 3 but 4 charges R3? Heh....
Any mention of leader mulligan adjustments? Those need to happen like now.
lolll let's take away all her pings then!
Not pinging units R1, taking it through other means, dry-passing R2 (typical), not pinging units R3 and taking it through other means.
I understand that people have grown to hate her, but let's be reasonable. There are much more grotesque decks out there than Eithne control.
Not sure if you got my meaning. It was 9 pings but barring a R1 loss it was typically 6. Even with a R1 loss only certain decks tend to benefit from pushing Eithne R2, as you're probably giving it 3 pings, or 3 points. Droppiing it to 4 total is a nerf, no doubt. If Eithne takes R1 without burning pings, which is possible, it gets 4 R3.
It's a bad nerf.
Brouver gets three 2 damage pings with a move. He is likely going to be objectively superior unless Eithne can consistently hit R3 without burning many, if any, pings. Even then he will likely still be superior. Points and damage are points and damage. You can make up for the loss of pin point line-up accuracy you get with 1 damage pings in other ways.
It's completely inconsistent with the value on other leaders. I know people fixate on the line-up ability but it's still inconsistent.
It's overkill. The main problem was individual single point pings. The nerf just means you lose some or all ability to leverage it for one or two rounds. It doesn't address the root problem. Once again a powerful, over-represented concept gets hit with an excessive, easy fix. The root problem remains unaddressed.
Similar arguments could be made for other nerfs. Whomever has final say on these areas needs to do a better job or quit lunging for the easy fix.