I know exactly what doomed is, and that is the whole point of mentioning it. It would stop some annoying copy and replay decks. I know for certain it would stop the worst of the blue stripe commando decks, I've tested that extensively and it would not work the same if all spawned copies had doom.@mazeebra Im sorry but i still get the feeling you dont know exactly what 'Doomed' is.
When a card has the doomed status, it means once it is removed - whether is destroyed, used (like in specials) or gone at the end of a round - it does not go to the graveyard but it is banished instead.
It would not stop copying mechanics and the 'shenanigans' you mentioned. Nobody is using Renew because its an extremely expensive card. But people are using Caretaker to revive Scenarios because they provide tremendous value, hence why only on that case Doomed could actually fix something.
I've played Damien 2 and even 3 times, and my deck is not even extreme.I don't think I have ever seen anyone play Damien more than once unless it is in arena mode?
You play it but is it in the current meta to play multiple Damien? Are players netdecking decks with the goal of playing multiple Damien to win? Idk.I've played Damien 2 and even 3 times, and my deck is not even extreme.
It's possible.. I'm not that worried about what I do. I've just heard worse stories. I somehow don't think the "worst" I can do with Damien is the worst.You play it but is it in the current meta to play multiple Damien? Are players netdecking decks with the goal of playing multiple Damien to win? Idk.
Maybe you heard about the last seasonal mode where Damien was abused to the utmost paroxism.It's possible.. I'm not that worried about what I do. I've just heard worse stories. I somehow don't think the "worst" I can do with Damien is the worst.
You can also Assire him (or whatever card, Skellen) I would think and replay it or even use royal decree. I'm not sure how deep the rabbit hole goes, I've just heard people are unhappy with some of the more extreme gold replay moves of Nilfgaard.
My Damien is in a gimmick deck anyways (milling), although I sometimes use him in other decks.
I've heard about that too, but it's not what I'm talking about, and I'm not only talking about Damien, I'm talking about the replays of very powerful Nilfgaard gold cards in general and how this is somewhat of a problem.Maybe you heard about the last seasonal mode where Damien was abused to the utmost paroxism.
That was broken...
I just made myself an Enslave deck called "Nilfgaard nonsense" to kind of test these things a little bit. So from what I found out, I'm probably able to play whatever gold supporting card I need 4 times in the game using the following cards:The only possibity (in terms of viability ofc) in the current meta to replay Damien is with Letho Kingslayer, with Renew its not worth it usually.
Lol, me neither. It's actually on my list up there of "bad" cards.. "Mandrake: does anyone use this?"@mazeebra I have to admit i didnt think of Mandrake and since Gwent HC i dont think i ever used it, even though it opens up many interesting possibilities. Tell me, when you use Mandrake on a order unit that already used his order (Damien for example), i assume it restores the order? But you have to wait one turn correct?
Well, I'm not the one complaining about Nilfgaard. I included several of those cards just from what I heard and what I can imagine. I don't know how many people complain about it or how big a thing it is, but I definitely think it is relevant. After testing "the worst moves of Nilfgaard" I found that it supports what those people are saying. Some of those moves I could make were pretty obnoxious and troll like, and I don't even know my "Nilfgaard nonsense" deck that well yet. Note that I like the cards and the abilities and so fourth, it's just the endless OP replays. I understand people think that is unfair, and I also don't think it should be like that.On the other side, i now see the problem with your suggestions - you are worried that something that is possible might be OP and so should be nerfed. However, if no one is using that strategy is it really worth it? I mean, the devs already cant handle balancing the OP popular cards and they would spend time changing what are hypothetical OP cards? I dont think that should be a priority.
Well, NG has been popular for awhile now, but I guess they keep growing, and those cards are even more frequently used, and even as you say, people specifically bring techs against them. I think all good signs that something is not entirely right with those cards.Also, on the current meta, NG is super popular and almost everyone is heavily teched against NG Defender, Damiens and Skellens, even when these are buffed to 7pts. From the last 30 Damiens i've seen, i countered probably 25, some i even seized with a SY deck specifically made to steal Damiens and replay my SY Leader.
Again, I'm not the one saying it is a problem, I've just heard it is a problem, I understand why it could/is be a problem, and I've tested it a little and find it a bit disturbing.If you are using multiple Damiens and Skellen in a way that allows you to win, I say go for it. I don't think interesting decks should force the devs to change certain cards. Of course, I am completely wrong since they changed epidemic and the resilience card.
I just don't see any players so far in both this season or last season playing Nilfgard the way you mention.
I am all for it though, since I am sick and tire of seeing the same mystic echo / and now greatswords over and over this season.
Some of syndicate cards are broken, only because coins are abundance.Adding to this syndicate, a few annoying things in addition to cards that are problematic. Mentioned before "low-unit" decks based on crime cards is a bit annoying and reminds one of the old time of unitless decks. Syndicate seems to be the least interactive faction of all factions, for example, there is no interaction with coins whatsoever. Syndicate gains coins too easy and there is nothing anyone can do about pocket coins at all. Zealot spam, like all spawn spam in this game is pretty annoying too.
It seems syndicate has the units that can do the biggest damage and biggest boosts of all factions. Seems is perhaps wrong, because they definitely are. Poison mechanic isn't exclusive to Syndicate, but not really a great mechanic as it is, mostly pretty annoying, uninteractive and "binary".
Pretty much all units have "profit" as well as whatever ability they have. Go figure.
Philippa Eilhart
Madame Luiza is uninteractive and used in one of the dumbest combos in the game Change: order
Savolla which isn't a problem in itself (bar the armor perhaps), but due to the silly uninteractive combo, this combo is in like 90% of Syndicate decks it seems (in practice, if Luiza was played, play 17 points, in 1 turn, for free with 6 armour for 9 provisions). Never seen anyone pay the tribute for this EVER. Change: Fee 9, spawn Savolla etc
Defender just because it is defender, but even worse so
Graden because bounty is cheap and you now have 2 easy condition faction destroy units (Moreelse, ok card) 3 if counting Bersodi. Would be fun if Leo and Geralt could also boost themselves by the base power of the destroyed unit. Or not.. Change: Tribute 7-8.
Sukrus why not just make this Skellige only? Never seen it used in SY. Change: Prevent the unit left of Sukrus without status.. OR Remove status to the unit of the left and prevent damage.
Sir Skewertooth welcome back immunity, I thought this was done with. Like a supercharged Milva with 1 provision higher and 2 extra body. Intimidate 2 combined with immunity is very bad, especially considering it will be like a special cards situation which should be annoying enough for the opponent. Change: Best is probably to drop the immunity option alltogether. Or intimidate 1 instead of 2.
Borsodi brothers ewald is the card that can do the most damage in the whole game, seems unreasonable. All similar units in the game have "cooldown" or something. Change: Cooldown 1
Kurt one of the best lock/purify cards in the whole game. So why does he need to have intimidate also? Seems misplaced, like too many assimilate cards for NG or too many harmony cards for ST. Change: remove intimidate
Witch Hunter Executioner second most damage in the game?
Philippa Eilhart considering how easy it is to get coins with SY, you play a few 4 provision cards, then you have the most powerful seize card in the whole game. Seize any enemy up to 9 on deploy. Makes Vigo and Sweers look like morons.
Nathaniel Pastodi considering how this unit is used mostly in NR and almost always get at least 1 boost, 7 provisions seems very cheap for a card that is a MUST REMOVE or else lose for the opponent. Change: Give enemy bleeding for 1 turn
Mutated Hounds seems like it is in all SY decks, just because poison is not priced right in the game in general and/or not a good mechanic. Change: 5 provisions
Despite some unique features it seems that Syndicate does not really have an identity of their own yet, but just borrowed good abilities from other factions, and thus just have many abilities and less identity, despite some of the unique features of this faction. The mechanics of the faction are quite good, fee, tribute, hoard (too easy), insanity, intimidate etc, but the abilities of the cards are all over the place and lack a faction identity. Aside from the spawn spam of zealots and special card deck crime cards,, there is very little identity of its own in this faction. Considering it is the newest faction it's no surprised that it's not well balanced at all and certainly not fine tuned. But the more pressing question is, what is its identity really? Just a mix of everything with coin mechanics thrown in?
Just some promising bronze cards that could be an indication of what the SY identity should look like a bit more:
Street Urchins
Tidecloak Ransackers
Fisstech trafficker (if poison mechanic was fixed)
Bare knuckle brawler
Wretched addict
Witch Hunter
Fisstech (if poison mechanic was fixed)
Oxenfurt Naturalist
Salamandra Assassin
Coerced Blacksmith
Cutup Lackey
Sly Seductress
Arena Andrega
But I thought that this was what Homecoming was for.... The game in itself needs some serious re-balancing.
Idk? In a way it feels less balance than beta... I feel like the most easiest way to balance beta was just to include provision and there you go.But I thought that this was what Homecoming was for.![]()