The thread says spoiler alert... Its full of spoilersOh crap my bad.
If only it was that simple. Not all of us did (or will do) the nomad ending. Not all of us even played nomads. An entire dlc expansion revolving around one of the endings (after the fact) would trivialize all others. However, hopefully they see through analytics, and/or feedback. That most players soulkilled or not want V to survive, rather than become Johnny Silverhand.After the finishing with panam I missed her so much waiting for Panam expansion dlc want it so much
Post automatically merged:
I finished the game with Panam but miss her so much how to meet with her after main story,just want a dlc of panam expansion want it so much
All we can hope for now is a response from someone in CDPR. Now we just need to keep this thread alive and keep expanding it with more people.If only it was that simple. Not all of us did (or will do) the nomad ending. Not all of us even played nomads. An entire dlc expansion revolving around one of the endings would trivialize all others. However, hopefully they see through analytics, and/or feedback. That most players soulkilled or not want V to survive, rather than become Johnny Silverhand.
Yep, one reason I've been continuing to post.All we can hope for now is a response from someone in CDPR. Now we just need to keep this thread alive and keep expanding it with more people.
Or do you consider that, as long a someone makes a copy of you, it's not a big deal if you gets killed?
Then why they stated its about "saving yourself". Yeah all i felt was anger and sadness in the story. The problem is you can not enjoy the ride if all of the outcomes are pretty much the same, no matter hat you choose, you end up in the same spot.Well, I will try to see what the Arasaka-Hinako Ending has to offer, and/or the decisions where I chose to go over the black wall.
Neither V, nor Johnny are the protagonists of this story. It's Night City.
And you know the story is grandiose if you feel the emotions, happyness, anger, sadness. whatever you felt. you enjoyed the ride, ... so i don't see the "problem". Maybe it's because some people don't really see or feel their own happy ending.
But it was never being about a happy ending. and it was told before. And maybe you'd need to see what still comes after in DLC and whatnot. There is a whole town and stories to be experienced, at least for me.
Endings aren't bad, but outcomes of them are all similar and are depressing af.I go to bed. I sleep for eight hours. I wake up with no conscious memory of those eight hours.
I make an engram of myself. I live eight hours and die. My engram is uploaded into a body. I wake up with no conscious memory of those eight hours.
Spot the difference.
Anyway, I loved all the endings. LOVED THEM. I was convinced Pyramid Song was the peak of storytelling in the game, but the endings gut punched the notion outta me, preem. I was expecting a mild letdown, Wither 3 style, but what I got was something that was well written and thematically consistent with both the game's narratives and the setting itself.
Kudos to the writing team.
I go to bed. I sleep for eight hours. I wake up with no conscious memory of those eight hours.
I make an engram of myself. I live eight hours and die. My engram is uploaded into a body. I wake up with no conscious memory of those eight hours.
Exactly, though the fact that you had to do those side quests in witcher 3 with correct answers and other stuff just to get proper ending is good and bad. Good, because it's more involved with the outcome of the story but bad, because if always wanna get happy ending you will have to play same way all the time. In CP2077 u can do all side quests pretty much and at the end u choose the way u wanna go which lets you make your next playthroughs side missions more variable.Good morning, everyone. Nice to see the topic is still strong...
I've read multiple times that "Cyberpunk stories are noir, grim, usually end bad, etc, etc". We all understood that. The issue is that Cyberpunk 2077 isn't a 'Cyberpunk story'. It is a game. An RPG that was marketed to have different endings, where your choices mattered and you had control over what you wanted for your character. They said it would revolutionise the gaming industry and blow our minds. Instead, we get a pretty much on-rails story.
Does it matter whether you start as Corpo, Nomad or SK? No. All that changes is the prologue and the special dialog line that skips an ability check.
Does it matter whether you do your gigs stealthily, non-lethal or guns blazing? No. All that changes is whether you get a pat on the back from your fixer or not.
Does it matter whether you get a love interest (or two, for that matter)? No. All that changes is the possibility of getting a call from them.
Does it matter whether you choose Arasaka, Rogue, Johnny or Panam? No. All that changes is the short epilogue that ends with you dying.
I'm not gonna lie. The story as it is is quite good. For a movie. Or a book. Or any non-interactive media. It doesn't belong in a videogame. On a videogame marketed as "open world", and "where your choices matter", have a slightly variation of the same ending hinging on a simple 4-way dialogue on a specific point of the story is just bad writing.
Heck, take Witcher 3... Your ending changed according to choices you made during the whole game...
I'm not gonna lie. The story as it is is quite good. For a movie. Or a book. Or any non-interactive media.
Could be plausible, but I think that is too much to change in the game, so probably won't happen.I got a soluton for diffrent emding but it may only be when more mods wil come out Ok here it goes When jackie dies vi come back to dex and get stuned and then shoot so i was thinking what about an option that will makes the story diffrent for example VI will have to have high strenght like 12 ponits or so and buy the gorrilla hands from viktor before the heist mission like after dealing with malestorm thanks to those implants vi will be able to withstand the blow from Dex guard and then grab him and use it as a shield u know that perk when u can grab enemy and shot at the same time so Vi will grab the guard and push it on Dex then the scene ends and u take control of Vi and u needto quicly beat the guard and disarm Dexter and beat the shit out of him . Then instead of meeting the japanese guy Takemura u will get a call from ictor if u send jakie body to him that asrasaka soldiers are coming and u have to go to vic and fight with them ifd u send the body to his mother shorttly after the funeral u get a call from Takemura who know already arasaka whos killed by his son and the story continues normaly but instead of being forced to play dumb with silverhand u focus on taking the arasaka corp down for good
Let me know what ur thinkin guys sry for bad english
Then again, considering the endings, not a lot of people will wanna do second playthrough or continue the game.
Story is great yes, but the outcomes are similar and soul crushing. Giving additional sidequests and additional ending that let's us save V as DLC wouldn't hurt anyone.Nah. The game is written like a PnP RPG campaign would be. That's perfectly fine for a game in general and perfectly fine for a game that claims to be an RPG.
Nah. The game is written like a PnP RPG campaign would be. That's perfectly fine for a game in general and perfectly fine for a game that claims to be an RPG.